Wednesday, May 31, 2017

Restoration Druid Guide Part 5: Legendaries, Gear, and Your Artifact (7.3.5 Compliant)

Other Restoration Druid Guides:
Part 1 - Talents
Part 2 - Stats, Enchants, Gems, and Consumables
Part 3 - Spells
Part 4 - UI and Addons
Part 6 - Gameplay

Restoration Druid Guide Index Page

I know you want me to give you a Best in Slot list.  There's so many options with different stats that knowing which gear is RIGHT is a huge pain in the butt, made no easier by all these differences because of random sockets and the forging system.  Unfortunately, I can't give you a BiS list.

In general, whatever has a higher item level is what you should be equipping.  The exceptions to this is in jewelry and trinkets, where certain stats and effects may make something pull ahead of items with a higher item level.  Generally, we tend to prefer trinkets with a large amount intellect instead of fancy effects that are less reliable.  Your best in slot will also vary based on what content you do.  Obviously if you only raid and don't do mythic dungeons, mythic dungeon items will not be applicable to your BiS list.  My recommendation is to visit, and have it calculate your best in slot based on what content you actually do and whether you run a mastery or haste build.  You can change it up as you wish and sub things in that you believe are better.  That's what I do to generate my list of desired gear.


restoration druid guide legendaries gear artifact

We can only equip 2 legendaries currently, so which 2 do are best to have?  I will break down which ones are most desirable.

Velen's Future Sight - Currently arguably our most BiS trinket no matter what you're doing, this is a great little bit of gear.  It has really good stats even without the on-use ability, which will typically make up 5%-7% of our overall healing.  One of our problems as druids is that because we work primarily in heal over time spells, sometimes a HoT like Rejuvenation will heal someone to full but still tick, which is basically wasted.  The ability of this trinket will let us better redistribute the overhealing from our HoTs.  This would be great to use during or right after a Tranquility, or after we pop Essence of G'Hanir paired with a Flourish for a strong burst heal that will do less overhealing.  If you are unsure when to use the ability, try pairing it with Essence of G'Hanir for the best results. You can view my custom Velen's Future Sigh WeakAuras here!

Aman'Thul's Wisdom - This Legendary synergized well with the T19 set bonus, but since we are two tiers away from that, I don't think this will be topping anyone's list.  I'm not a huge fan of crit, so as a stat stick I wouldn't want to be wearing this.  I also don't see the point of the special ability.  If Rejuvenation is already overhealing someone, what is the point of extending it? It seems like it's just going to be adding in more overhealing.

Tearstone of Elune - If you don't have one of the aforementioned, this little piece of jewelry will be amazing for you.  We use Wild Growth all the time, and with this ring you get free Rejuvenations which, of course, synergize with both the above legendaries as well as your our artifact ability AND our talent Flourish.  It also builds stacks of Harmony.  What's nice is that since Wild Growth is a smart heal and will automatically target the lowest-health players, the added Rejuvenation is less likely to result in overhealing.  The downside is that it procs on the individual cast, NOT each tick.  The stats on this are also great.  Though this legendary is awesome, it has been overshadowed slightly by a few others, but fear not, this is still great if you don't have anything better!

Prydaz, Xavaric's Magnum Opus - I have a new love for this item.  It gives a big boost of our best stats, and the proc effect does a nice percentage of my healing.  It also is nice to worry less about healing myself so I can heal others more.  It's also awesome for soloing.

Ekowraith, Creator of Worlds - Also a utility legendary, with a small healing boost.  It will make our tier 3 talents and Ysera's Gift slightly more potent.  It also synergizes well with the Tier 21 set bonus.  If you got this legendary, don't worry, it's also decently good.

Edraith, Bonds of Aglaya - This is more of a legendary for single target healing, which is not something druids generally tend to do much of unless you are a big fan of Mythic+ dungeons.  If you pop this on a tank (especially in combination with Cenarion Ward!), you can be assured the tank will be okay and move onto topping up other people, which would definitely be a plus.  Synergizes well with Prosperity.  After using this would be a good time to pop Essence.

The Dark Titan's Advice - Also more of a single-target healing legendary, though the extra healing can be unreliable.  For a Mythic+ or similar content where you will be concentrating most of your heals on a single target like the tank, this legendary would be amazing.  However, dungeons aren't something I do much of, and Lifebloom already has a tendency to overheal when it expires anyway, plus you can't control when the final bloom happens.

X'oni's Caress - Also more for single-target, and not even that good compared to the other tank-healy legendaries we have available..  This would be alright in a Mythic+ where the tank is taking high amounts of damage and you need a little more punch to keep him alive.  Ordinarily, Ironbark is purely a mitigation ability, but paired with this it increases the potency of your HoTs.  Unfortunately, its potency relies on the scenario in which you had been able to blanket the group in Rejuvenations before using the effect. It synergizes well with Stonebark if you choose to take it.

Sephuz's Secret - This can situationally be decent, but I would not want to use it if given an alternative.  I don't like relying on random procs and we don't tend to CC or stun at all ordinarily.  We don't do enough dispelling 99% of the time to make this legendary worth picking over something better.  It would also be difficult to coordinate to gain the buff at a time when you'd actually NEED it.  It's probably you'd get the buff with absolutely nothing to use it on.  I'm also not a huge fan of the stats.

Essence of Infusion - It sounds good on paper and it can be great for group healing, but I wouldn't choose this item either.  Tranquility is plenty powerful on its own and the effect of this item would likely translate to pure overheal unless you had Velen's to offset it. On a boss with a cyclical high damage ability that allows you to get the most out of the item it might be worthwhile.  Synergizes well with Inner Peace.

Chameleon Song - The usefulness of this legendary relies on you casting many Wild Growths, which will only burn your mana. It may feel like you are compelled to cast Wild Growth when you don't actually have to just to get some use out of this item.  However, it has great stats and on fights with a lot of consistent damage that make all the Wild Growth casts worthwhile, this may actually be a really good one to have.  I feel like this is one I'll have to experiment with to see if it's maybe better than some others I've preferred thus far.

Soul of the Archdruid - This legendary was somewhat alright while using Tier 20, but now in Antorus it is basically worthless.  It has low stats compared to other legendary rings, and the increased healing from gaining the Soul of the Forest talent isn't enough to make up for the lost stats.  The Swiftmend + Wild Growth combo may also be wasted in a situation where Wild Growth isn't needed and would be pure overheal.

Aman'Thul's Vision - The really nice thing about this trinket is that it isn't on a number lock with the other legendary items, so you can equip this in addition to two other legendaries.  It's an awesome stat stick.  Unfortunately the proc is dependent on your party members having similar trinkets, but when they become more common the effect will be bitchin.  Don't take it off.

Insignia of the Grand Army - I guess at least you get this one for free?  It's got good stats but it still isn't competitive with other legendaries.  The tier two traits are small to begin with it it doesn't give a significant increase in healing out output.  This is also assuming you have the optimal traits in the first place.

Our Artifact

restoration druid guide g'hanir artifact

Our artifact weapon is G'Hanir, which is pretty much a tree branch.  Why not right?  Some people make a big deal of scientifically mapping out which talents to take and when, but honestly, I just put them wherever.  Go for your gold traits first.  At this point, you will be gaining Artifact Power so fast you can fill up most of your traits in a couple days, so it's really not gonna matter which order you slot them in.  However, what IS important is making sure your artifact appearance matches your transmog.  As for relics, I tend to choose ones that have abilities that make my spells cost less mana.  Mana management is always a problem so I often go with whichever relic does that for me.  There are a couple relics that do this, as well as another that reduces the mana cost of Wild Growth.  As always, tailor your relics to your playstyle and what YOU like to do.  If you like healing Mythic+, then go for the relics that help with that such as the one that empowers Ironbark.

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