Wednesday, January 31, 2018

My Favorite World of Warcraft Races

With the release of the new World of Warcraft expansion, Battle for Azeroth, now available for prepurchase, and with it the release of a few of the new allied races, I thought I would talk a little bit about my personal favorite races.  We all have our biases.  Maybe we always make our characters a particular race (unless forced otherwise due to class restrictions), or we vow to never ever make a character of a certain other race.  I know we all have our preferences.  Maybe these preferences extend across all games with race selection (personally I would NEVER play a human if given another option - I already play one in real life).  Let's take a look at my top favorite World of Warcraft races!

Night Elves

It may be odd for me to say that night elves are in my top two favorite races, considering I'm Horde for life, but they are.  I wish they were a Horde race.  I love the aesthetic, and how they have FANGS.  FANGS YOU GUYS.  In real life I am a treehugger of the highest caliber, and I really identify with the night elves because they're also all about nature, balance, and all that hippie stuff, because I too am all about that hippie stuff.  Darnassus also happens to be my favorite city, and if I had to live in a capital city, it would be Darnassus.  Plus their ears make for so many earring options.  You can bet if I had those ears, every inch of ear space would be blinged out.

Favorite World of Warcraft races


Trolls come in second on my list of favorite races.  I love trolls.  I love their accents, and their funky hairstyles, and how the respect nature.  It's not the same type of reverence as the night elves have, but they still very much respect and care for nature.  They are also the only Horde race that doesn't look like a COW that can be a druid, and druids are my favorite class.  I also love how chill trolls are.  I feel like I'd be right at home in a group of trolls, sitting by the ocean, around a fire, smoking a bowl.

"You want anudda hit, mon?"

Yes, please, thank you, I would like another hit.

Also they don't wear shoes.  You know they're badass when they shun shoes.  And their fangs look so cool.  I'd get a ring for my fangs, with some feathers and diamonds on it.  I'd be Nicki Trollnaj.

Favorite World of Warcraft Races

Sunday, January 28, 2018

Seat of the Pantheon Guide for Resto Druids

Other Antorus Guides for Resto Druids:
Light's Breach (Garothi Worldbreaker, Felhounds of Sargeras, Antoran High Command)
Hope's End (Portal Keeper Hasabel, Eonar the Life-Binder, Imonar the Soulhunter)
Forbidden Descent (Kin'garoth, Varimathras, Coven of Shivarra)

Restoration Druid Guide Index Page

1. Aggramar

restoration druid antorus guides

Aggramar is generally a pretty easy fight. You could say he's the calm before the storm, as Argus is quite a hectic fight, making this one much easier.  This fight happens in multiple stages.  Stage One ends when Aggramar hits 80% health.  The tanks will have Aggramar facing away from the group, who will all be spread apart at least 4 yards to avoid splash damage from Scorching Blaze.  He also does an ability called Wake of Flame, where several pillars of fire form under him and shoot out.  These are pretty easy to avoid.  At 100 Energy, he begins a series of attacks called Taeshalach Technique.  The tanks will spin Aggramar around to face the group, who should be STACKING, for Flame Rend, so damage will be split.  They will spin him back around after Flame Rend.  At the end of this series of attacks, he ALWAYS does Searing Tempest, a big pool of fire which spreads out from under him, similar to Collapsing World from the Hasabel fight.

When Aggramar reaches 80% health, the first intermission starts.  As a healer, you don't need to worry about much.  You can DoT the adds if you get bored.  On Heroic, two mechanics are added to this phase: Meteor Storm, which you can avoid, and the Molten Remnants left behind when the Embers die, which can also be avoided.

Stage Two starts after the first intermission and ends when Aggramar hits 40% health.  Most abilities from Stage One continue to be a problem.  Avoid Flare.  At 100 energy, Aggramar again does Taeshalach Technique, which is the same as before.  Next is Intermission Two, same as Intermission One, which ends when two of the adds are killed.

Stage three continues from the end of Intermission Two until Aggramar's death (or yours).  This is the same as the previous stages, but the regular abilities are stronger now.  It's NOT a difficult fight.  There are several mechanics, but they're not hard.  The only problem with the fight is the length, where one slip up can cause a chain reaction which causes a late wipe.  Slow and steady wins the race with this fight.

The tank will always be in the middle of the room on Aggramar's butt, so putting Efflorescence under them is a safe bet.  You can move it to be better positioned under the whole group when the raid is stacked for Flame Rend.  Talents I recommend are Cenarion Ward, Displacer Beast, Cultivation, Germination, and Flourish.  You're unlikely to need as much Tranq uptime as Inner Peace would provide, and you'd be better off putting more HoTs out to deal with the damage spikes.  You'll likely find yourself using Tranq during either the Intermissions, or when people funk up Flame Rend.  IF everyone is doing their job correctly, you shouldn't need that OH SHIT button too often.  Displacer Beast is a blessing when you get caught in a Searing Tempest and need a quick out.

2. Argus the Unmaker

antorus restoration druid guides

This fight is LONG and it's a pain in the butt.  It's so easy to get frustrated on this fight because there's so much that can go wrong.  Just remember to FOCUS and don't get ahead of yourself.  The Titans will assist you for this fight, so there's that.  This fight occurs in multiple stages.

Stage One continues until Argus reaches 70% health.  Don't be in front of him, or you'll get hit by Sweeping Scythe.  There will be orbs which drop and give you buffs.  The dark orb (Strength of the Sky) gives you extra Crit and Mastery.  The light one (Strength of the Sea) gives you extra Haste and Versatility.  I usually go for that one.  If you are selected as the "target" of the orb, the orb will drop under you for others to pick up.  Make sure you're not standing in poop so it's easy for other players to grab their chosen buff.  They are also mutually exclusive, so if you pick up the wrong one, you can run to the other one and get the right buff, it will just overwrite the previous one.  When you get Soulblight, move to the back of the group to drop it.  Periodically, Argus will do an ability called Cone of Death which will drop where there's the highest concentration of players.  That's why you have to STACK or the cone will be dropped in a random place.  Ideally, the the Cones should drop in a nice even circle like pizza slices to maximize the available space for the encounter.  Melee will be under the boss.  Ranged and healers will be stacked a few yards away and move to the side when Cone of Death hits.  Keep an eye on timers, because he might cast Cone of Death as you're running back to drop Soulblight, and you may need to pop Displacer Beast to quickly get out of the Cone of Death.

Stage Two continues until Argus reaches 40% health.  As SOON as he reaches 70% health, run to the center of the room, right on the boss's butt, to avoid the lightning fog around the room.  Then you spread back out.  Tanks will move Argus to the edge of the room.  Still avoid standing in front of him.  Your raid leader will probably have markers set for this phase.  If you get Soulbomb, move to the Designated Marker so the tank knows where to go to mitigate the damage.  Then run back to the group.  It's best if the ranged group stacks because it makes it a lot easier to heal.  When you get Soulburst, move to whichever marker is designated for those and stay there until the damage falls off.  Avoid the dark Edge of Obliteration lines, which are very easy to spot and to avoid.

During Stage Three, Argus takes a nap and you fight a bunch of shiny dudes.  There isn't a whole lot of damage going out during this phase, so I recommend DoTting the adds and topping up heals where needed.  It's not a hard phase by any means, and if anything it's somewhat of a breaker for the healers.  If you get Cosmic Ray, point the line away from your group, and make sure to avoid it if you're not the target.

After Stage Three, begins Stage Four.  He will murder everyone, which is a great way to troll people by acting like it's everyone's fault.  After a little RP, you can Release Spirit and come back to live by running to the pretty tree.  Avoid the little demon guys.  Collect a few Motes of Power (the balls) on the way to the tree while you're in there, but don't linger because your group will really need your heals.  This last phase is a big heal check, and if heals aren't up to par, it will be short.  The tree has a set number of charges, and then it will start to wither.  After it dies, you can't use it to resurrect anymore.  You can heal it to keep it alive longer though.  Previous abilities in other stages will still be active, so watch for bombs, lines, and all the things.  Avoid the impact locations of Ember of Rage, and avoid the dark circles on the ground which spread out from the Reorigination Modules (big orbs floating just above the ground).  You can DoT them, but DPS should down them pretty quick.

That's the fight, but it's VERY hectic.  There's a lot of opportunity for things to go wrong, and the last phase is absolutely horrible for the healers, especially if the DPS aren't killed the Reorigination Modules and people in the spirit world aren't picking up the balls.  It's a safe bet to keep Efflorescence under melee or ranged, because they should be stacked for most of the fight.  I recommend picking up Cenarion Ward, Displacer Beast, Cultivation, Inner Peace, and Flourish.  If you find you don't need that extra Tranquility uptime from Inner Peace, you can switch it out for Spring Blossoms.  Make sure you have all your major cooldowns available going into Stage Four, because you WILL need them.  You will also regain all your mana, so don't be afraid to spam Rejuvs and such.

Wednesday, January 24, 2018

Forbidden Descent Guide for Resto Druids

Other Antorus Guides for Resto Druids:
Light's Breach (Garothi Worldbreaker, Felhounds of Sargeras, Antoran High Command)
Hope's End (Portal Keeper Hasabel, Eonar the Life-Binder, Imonar the Soulhunter)
Seat of the Pantheon (Aggramar, Argus the Unmaker)

Restoration Druid Guide Index Page

1. Kin'garoth

kin'garoth antorus boss fight guide restoration druid

This fight is not too difficult as long as people are aware of the timers and where the boss is facing.  He sits in the middle of this platform and doesn't really move.  Your raid group will be on the circle around him. Stay away from the tanks so you don't take damage.  Avoid the pretty purple balls, called Diabolic Bombs, going around the platform, as they explode for AoE damage.  Avoid the detonation charges left behind after Reverberating Strike.  The boss will cast an ability called Ruiner, which shoots a large green beam from his hand that he slowly moves around about a fourth of the platform.  You can easily see where it will come just by looking at where the boss's hand is facing.  There is no way to know which direction it will go in, so the safest bet is to just run far enough away that it won't hit you either way.  Avoid the small alcove areas that come out of the platform until the second stage, where Kin'garoth will start building a construct.  Avoid Apocalpyse Blast during this phase.  After the construct is killed, you will go back to the first phase.  During the fight, players will either get red circles around them, or purple circles around them.  SPREAD for red (Decimation), and STACK for purple (Demolish).  Also soak the Annihilation.  I recommend putting Efflorescence under melee, or under ranged if the ranged group is stacking, which they may not be.  You'll need to move it during the second phases.  I recommend picking up Cenarion Ward, Inner Peace, Germination, and Flourish.  Of course I also recommend Displacer Beast, as it's great for running away from the beam if you get caught with your pants down.

2. Varimathras

varimathras antorus boss fight guide restoration druid

This is a very simple fight without much mechanically going on.  It is one simple stage and basically a tank and spank.  If you are not within 8 yards of another player, you will be hit by Alone in the Darkness.  The common strategy for this is to have one melee group on the boss, and one ranged group more in the middle of the room.  I'd put down two markers.  When the boss casts Dark Fissure, there will be swirlies on the ground for you to avoid, and the whole group just move a few yards away to the other marker.  This is literally the only mechanic you will need to worry about.  There's not much spiky damage either. It's pretty consistent.  The group will take ticking damage over time from either Torment of Flames or Torment of Shadows, but it isn't that bad. On Heroic there is also Torment of Frost and Torment of Fel.  Recommended talents are Cenarion Ward, Spring Blossoms (Inner Peace on Heroic to deal with Torment of Fel), and Flourish.  There is nothing we would need Displacer Beast for.  Efflorescence placement is easy, either under the melee group or the ranged group.

3. Coven of Shivarra

antorus boss fight guide restoration druid

This fight can be very difficult for the unprepared.  In this fight, you fight a group of three Shivarra, and two of them will be up at a time.  It goes in a predictible order of activation.  First Fire and Shadow are active, then Shadow and Ice, then Ice and Fire.  Noura is the fire Shivarra.  She does a frontal cone attack called Fiery Strike, so do not be in front of her.  She does an ability called Whirling Saber, which is easy to spot.  Be far away from it.  On Heroic, move at least 6 yards away from other players when you get hit by Fulminating PulseAsara is the shadow shivarra.  Avoid Shadow Blades, which spawn under her and shoot out.  On Heroic, stand inside the white rings during Storm of Darkness to avoid damage.  Diima is the ice Shivarra.  When players get hit by Chilled Blood, they need to be healed fast to remove the absorb effect.  On Heroic, move away from the Orb of Frost.  As players are fighting two of the Coven, the other one will be outside the fight doing some shenanigans on the Titans.  Over this time, the raid will be getting stacks of Sense of Dread, and after the 80 second cast, the debuff will drop off and the raid will need to deal with whichever Titan ability she Shivarra was activating.  This is a rundown of the abilities:

Machinations of Aman'Thul: Spawns multiple adds around the room.  They don't move and they aren't tankable.  They do a long cast which heals them to full, so they need to be burned down one at a time.  Also do damage over time.

Fury of Golganneth: Do not stand within two yards of other players.  These ones don't heal so you can DoT them.

Flames of Khaz'goroth: Avoid flame lines.

Spectral Army of Norgannon: Avoid the ghosts that will be walking toward you.  Typhoon works to knock them back and you can run past them.

You can tell which one the Shivarra will activate based on which Titan she is tormenting.

It is possible to shapeshift out of the Orb of Frost slow effect.  You can also cast Mass Entanglement on the middle add of the wall of Norgannon adds and that will keep them CCd for up to 30 seconds.  Talent-wise, I would take Cenarion Ward, Displacer Beast, Cultivation, Inner Peace, and Flourish.  It's a safe bet between either Typhoon or Mass Entanglement. Either one will be useful.  The group will be a bit spread out but you can place Efflorescence under the melee.  The most hectic time is likely to be Machinations of Aman'Thul, and you may need to Tranq for it.  If you find you aren't needing that oh shit button as much, you might want to spring for Germination instead of Inner Peace.

Tuesday, January 16, 2018

Hope's End Guide for Resto Druids

Other Antorus Guides for Resto Druids:
Light's Breach (Garothi Worldbreaker, Felhounds of Sargeras, Antoran High Command)
Forbidden Descent (Kin'garoth, Varimathras, Coven of Shivarra)
Seat of the Pantheon (Aggramar, Argus the Unmaker)

Restoration Druid Guide Index Page

1. Portal Keeper Hasabel

antorus boss fight guide restoration druid portal keeper hasabel

This fight takes place on one main platform, then portals appear at certain intervals which will take you up to three other platforms.  It's still an easy fight as long as everyone goes where they're supposed to.  You will either be asked to go into the portals and heal the portal group, or asked to stay on the main platform and heal that group. On the main platform, there are two abilities to watch out for. One is Collapsing World, which summons a dark purple circle on the ground you must get out of. The other ability is Felstorm Barrage, where a large green portal appears beside the platform and creates a large green line on the ground.  Avoid that.  At 90%, Hasabel summons a portal to a flame ledge, where you defeat Vulcanar.  Stay at least 10 yards away from the miniboss.  Move away from the when you have Everburning Flames.  Avoid Supernova.  At 60% health she opens a portal to another area where you fight Lady Dacidion.  Avoid Slime Pools pools.  At 30% health she summons her final portal and you fight Lord Eilgar.  He applies a debuff called Delusions to healers, which can be dispelled, but keep it for a little bit to restore your mana.  It's a fairly easy fight.  Be careful as you come out of portals that you don't land right in a Felstorm Barrage.  Place your Efflorescence after each Collapsing World, when the tank has the boss situated.  While the portals are active, they do increasing damage over time, so you may need to coordinate cooldowns with other healers.  For talents, I recommend the standard Cenarion Ward, Displacer Beast (once again great for cheesing mechanics quickly), Cultivation, Inner Peace, and Flourish.  If you find that the damage for your group is pretty stable, you  could switch out Inner Peace for something else.  I personally like having more Tranquility uptime in case I need it.

2. Eonar the Life-Binder

antorus boss fight guide restoration druid eonar the life-binder

This is hardly a fight at all. It's really more of a loot pinata.  Basically Eonar is being attacked and we need to drive the demons away.  Demons will spawn around the area at regular intervals.  You will use your extra button to fly around and heal your group as you fight demons, keeping them away from Eonar.  If Eonar's health goes all the way down, you lose the fight.  There's an upper area, a middle area, and a bottom area.  You can use crowd control abilities like Typhoon to keep the demons away, and really all you need to do most of the time is throw a quick HoT on someone to keep them topped up.  You're probably more useful Moonfiring most of the time.  You're given an extra action button that will help you quickly navigate between the platforms.  If you are unsure where to go (which you will learn quickly), just follow a tank.  You may actually benefit from taking Germination on this fight, because you will mostly be moving from platform to platform and the extra HoTs will be useful.  It's also unlikely you will need to Tranq during this fight.

3. Imonar the Soulhunter

antorus boss fight guide restoration druid imonar the soul hunter

Imonar is pretty easy... until you have to go across the bridge.  Then you'll probably die.  And everyone else will probably die.  Then you'll come back to do the fight over and then die again.  Yeah this is really that annoying.  This fight happens in three stages.  You'll start on the main platform just staying still and fighting Imonar.  Keep away from the tank due to a stacking damage ability which spreads called Electrify.  If someone near you is hit with Sleep Canister, move at least 10 yards away from them.  Once they are at least 10 yards away from all players, you can safely dispel them.  Avoid the Pulse Grenades on the ground.  Once this phase is up, you hit intermission phase, which is the real bitch of this fight.  Imonar drops a bunch of different traps on the ground as he crosses the bridge, and you can bet your purty ass that your raid group will probably trip EVERY SINGLE ONE.  What I like to do is go last across the bridge, pre-HoT as many people as I can, and Tranq as I go across to heal all the stupids back to full.  On Heroic, the edges of the bridge are affected by Seared Skin, so keep away from those.  While on the second platform, you will be targeted by Charged Blast.  Move away from other players so they don't take damage from it.  Avoid mines on the ground.  Do NOT try to peel away to the first platform early, because you will take damage from Infernal Rockets if you stray off the second platform.  At 33%, you hit the bridge phase again, and end up back on the first platform.  He has pretty much the same abilities as the first phase, except now they are empowered.  That means be even more careful, and it will get increasingly hard to heal the tanks as they take stacking damage that doesn't drop.

I definitely recommend Inner Peace for this, because you will want that oh shit button up as much as possible.  Also I would take Cenarion Ward, Displacer Beast (cheese those traps!), Cultivation, and Flourish.  It's a safe bet to either place your Efflorescence under the melee or the ranged group.

Friday, January 12, 2018

Light's Breach Guide for Resto Druids

We're back for some more Restoration Druid Boss Guides! If you've read my other guides, you know the drill.  I don't go totally in-depth. I speak only from a restoration druid's perspective, therefore DPS-only mechanics or anything that doesn't pertain to what I'm doing is not mentioned.  If you want a more in-depth guide, there are plenty out there. This is only from personal experience.  It also does not apply to Mythic difficulty.

Other Antorus Guides for Resto Druids:
Hope's End (Portal Keeper Hasabel, Eonar the Life-Binder, Imonar the Soulhunter)
Forbidden Descent (Kin'garoth, Varimathras, Coven of Shivarra)
Seat of the Pantheon (Aggramar, Argus the Unmaker)

Restoration Druid Guide Index Page

1. Garothi Worldbreaker

antorus boss fight guide restoration druid garothi worldbreaker

This is a nice easy first boss/loot pinata.  There's not much to worry about with him.  The boss will apply a Decimation debuff to players. Your raid leader will likely designate a spot for you to go to drop this debuff, as it must be away from other players.  Tanks get their own debuff called Fel Bombardment  that they have to be alone to drop, so make sure you aren't dropping the Decimation debuff where the tanks are dropping theirs.  There will probably markers to at least tell you where not to go. The boss will drop Annihilation circles that are bright green.  They must be soaked to prevent them from exploding.  In Heroic, you'll want at least 2 players to soak each circle, though on normal, one person is just fine.  Druids are good with the debuffs in this fight because of our great movement abilities like Dash and Displacer Beast, so make sure you are taking the Displacer Beast talent.  Garothi will also do Eradication, which will insta-kill almost everyone.  You have to get as far away from the boss as you can, all the way to the back of the room.  On Heroic, green lines of Surging Fel will appear on the ground.  Avoid those.  The fight area is small so I recommend taking Guardian Affinity. Also I recommend taking Flourish, Cultivation, and Cenarion Ward.  If you are having difficulty with the higher damage phases, like keeping everyone alive after Eradication, you could take Inner Peace, but if you aren't having that trouble you could take Spring Blossoms and put your Efflorescence under the melee group.  I recommend setting up a healer rotation to deal with the Eradications.

2. Felhounds of Sargeras

antorus boss fight guide restoration druid felhounds of sargeras

Puppies! Anyways, this fight is pretty easy too.  It's basically a stack and spread fight with mechanics we've seen before in one form or another.  In this fight, you're fighting two doggos. They share a health pool.  Your raid leader may say everyone on one dog, or ranged on one and melee on another. Always do what your raid leader says in that regard.  Each one has its own abilities. F'harg, the fire doggo, will cast Desolate Gaze on random players at 33 Energy.  Move away from your group members because it will cause a line of fire going from the boss to you, and everyone caught in it takes damage.  It's easy to sidestep.  At 100 Energy, he will cast Enflame Corruption.  Spread apart at least 8 yards to avoid sharing damage.  On Heroic, at 66 Energy, he will cast Molten Touch on a random player.  They will need to be spot healed and you need to avoid the fire swirlies on the ground.  Shatug is the void doggo.  At 33 energy, he casts Consuming Sphere, which shoots out a slow-moving swirl of purple energy that will suck you closer to it and do damage to you.  It's easy to avoid by popping one of out many movement abilities, like Displacer Beast or Dash.  At 100 Energy, he will apply Siphoned Corruption to players.  Stack with people who have this.  On Heroic, at 66 Energy, he casts Weight of Darkness.  Stack with at least 2 other people for this.  If you get it, it will immobilize you after a few seconds so pop Displacer Beast fast so you can get to other players quickly.  Both tanks will be taking stacking debuffs as the fight goes on, making it increasingly hard to heal them effectviely.  Make sure you and the tanks have mitigation cooldowns for when the damage gets very intensive. I recommend placing Efflorescence under wherever the raid leader wants the group to be, wherever that is.  I've seen different ways of doing it.  Talent -wise I recommend picking up Displacer Beast (ultimate cheese), Cenarion Ward, Flourish, and Cultivation.  I personally like taking Inner Peace to have an oh shit button ready to go, and some prefer to run Germination.  On Heroic difficulty, Molten Touch and Weight of Darkness will ALWAYS overlap the second time, so make sure one of the healers has a cooldown ready as soon as it goes off.  My group learned that the hard way when everyone was stacked with the purple circles and then the fire ones killed us all.

3. Antoran High Command

antorus boss fight guide restoration druid antoran high command

This boss is significantly trickier than the previous ones, because it's basically three bosses in one. It's kind of like Sisters of the Moon from Tomb of Sargeras.  The nice thing is that, as a healer, there's very few mechanics you need to watch out for.  One boss will cast Fusillade.  Make sure you're under the shield when it happens (the sky will go dark before it happens so take that as a queue), and if no one has popped it, you might have to.  Avoid the green mines on the ground, which are dropped when the boss casts Entropic Mine.  Place your Efflorescence under the melee, because the ranged will probably be spread out a bit.  Make sure to spot heal whoever is in the pod. It usually just takes a couple HoTs to keep them up.  It is highly unlikely that you will be called upon to pilot a pod.  Dispel Chaos Pulse, especially toward the end of the fight when the damage ramps up.  One boss has an ability called Summon Reinforcements, which brings in adds.  Felblade Shocktroopers will charge you and Bladestorm.  Make sure you're getting out of that ASAP.  Use Dash or Displacer Beast if you have to.  It will kill you after a few seconds of you not moving your butt.  This may also overlap with the Fusillades where people are stacked under the shield.  If that happens, you'll need to heal people quickly so they can get out of the Bladestorm.  Heroic mode makes life more difficult for the pod pilots.  After you exit one pod, you cannot enter another, so more will need to be designated. It's possible you could be one of them, especially at the beginning of the fight where damage isn't as bad.  Talents I recommend are, of course, Displacer Beast, Cenarion Ward (perhaps best used on the pod person), Cultivation, and Flourish.  I like to run Inner Peace, but if you are finding that not a lot of damage is going out you may want to switch to Germination just to stack more Rejuvs.

Tuesday, January 9, 2018

Online Goals of 2018

I, like most people, tend to fail badly at any resolutions I make at the start of the year. It's not that I'm not committed, it's more like the resolution was half-baked in the first place. I never take the time to write anything down so I have something physical to look at as a representation of my goals.  I think if I had something like that, it would make it easier to keep those goals in mind.  That being said, here are my goals for my blog/online stuff for 2018!

1. Stream at least 3 times a week

The failure of a lot of streamers is that they don't have a schedule.  I thrive on a schedule. I like knowing I'm going to do this thing, at this time, on this day. I'm making it a goal to stream 3 times a week, and plan it out beforehand so I can update my schedule on Twitch.  My work schedule changes daily so I can only plan a week at a time, and I update my schedule accordingly. 3 is the bare minimum, but I'd like to stream 5 days a week if we're talking a perfect world here.

2. Post on Instagram and Twitter once a day, every day

I think to be a successful streamer and content creator, you have to have a strong social media presence.  It creates a window into your life and makes it easier for viewers to connect with you.  It makes you more relatable.  And we all know smart use of hashtags can expand your audience.

3. Post 3 videos a week on each channel

I have a gaming channel and a pet channel (which I'm still setting up).  I think 3 videos a week per channel is a good rate of growth and content output.  It's a little easier to create content for gaming channels because you can clip from streams and record Let's Play footage that requires not much editing.  A pet channel is more difficult. However, given my flexible work schedule I think it will be a very accomplishable task.

4. Post 2 blog posts a week

I'm been somewhat consistent with 2 blog posts a week for a little while, barring some droughts here and there.  I have a bunch of ideas drafted so mostly it's a matter of getting the thought onto the page.  The nice thing about gaming is that the scene is always changing so there's no shortage of new stuff to write about.

5. Work up to at least 30 concurrent viewers

I haven't set myself any follower goals or anything, because I believe that if you provide the content consistently and are good at networking and advertising yourself, the followers come with time and perseverance.  I would like to have at least 30 concurrent viewers in my channel, because who doesn't want that many people to talk to?

6. Open a P.O. box

This one may not be feasible this year or even next year, but it's still something to aim toward.  I'd like to open a P.O. box for people to send me letters and stuff, but that ties into the follower amount.  Why pay for an expensive P.O. box that no one's sending anything to? It provides more motivation to work hard.

7. Open a merch store

Sort of like the previous goal, may not be feasible this year, for the same reason. Still a goal.

8. Commission official channel art

All of my art is stuff I slapped together myself.  It would be nice to commission official art for my Twitch, YouTube, and socials to make it all more cohesive and "me".

9. Become Discord partner and set up my own Discord

If there's enough interest in this I'd love to make a Discord where my community and I can talk together and build camaraderie.  Of course, like the last few, again depends on if I have the sheer numbers of followers to make this a worthwhile venture.  If I work hard and dedicate myself, I'm confident that I can make this happen.

10. Join Twitch Kittens stream team

I love the Twitch Kittens community.  I know I don't qualify for the team right now, but I'd like to in the future, and I'm proud to be a Twitch Kitten.

Friday, January 5, 2018

Anime I'm Most Looking Forward to in 2018

I made my Games I'm looking Forward to in 2018 post a few days ago, so now I'm going to be looking at exciting new anime coming out in 2018!

1. FLCL 2

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I watched FLCL on Cartoon Network waaaay back in the day.  I'm excited for this sequel series but being that it's been so long, I'm worried it may not be as good as the original. But I shall be optimistic about it and I can't wait to see it!

2. Sword Art Online: Alicization

sword art online alicization anime 2018

It's been a while since that last season of SAO ended, so I'm ready for some fresh material.  This is a continuation of the previous season of SAO, however....

3. Sword Art Online: Alternative Gun Gale Online

sword art online alternative gun gale online anime 2018 sinon kirito

I have not one SAO to look forward to this year, but TWO!  This is a retelling of the previous season.  I avoid spoilers so I have no idea what this one will be!  I'm hoping it may be more Sinon-focused since I really liked her, or maybe it will center on Asuna?  Either way, I shall surely be watching!

4. Pretty Guardian Sailor Moon Crystal Season IV

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I've been closely watching all the new Sailor Moon releases, and I've been particularly looking forward to this one since this was one of my favorite seasons of the original.  I'm interested in the differences between this and the original anime, since thus far Crystal has been truer to the manga than the original anime was.  On a similar note, I'm looking forward to the new dubs of the final 2 seasons of the original anime.

5. Ghost in the Shell Shinsaku

Ghost in the Shell Shinsaku anime 2018 motoko kusanagi

There is very little information about the upcoming Ghost in the Shell anime, except that it's 99% certain that it's actually going to happen.  I've been a long time fan of the franchise so I'm definitely looking forward to what end up coming out.

6. Yu Yu Hakusho Special

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It was recently announced that in honor of Yu Yu Hakusho's anniversary, a new special anime would be released!  It may only be the length of a single episode, or maybe a movie.  There are very few details yet.  I've been watching YYH since I was really little so naturally I can't wait to see what this one will be!

7. Grisaia: Phantom Trigger

Grisaia: Phantom Trigger girls 2018 anime girls guns

This is one of the few anime on my list that isn't a sequel or continuation.  I'm generally a fan of the "girls with guns" genre, so it looks promising to me so far.  We'll see when it actually comes out.

8. Evangelion 3.0+1.0

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Weird title aside, I'm interested in this one too. I've seen the previous three Evangelion films and I'm interested in how the story ends.  I really just want everything to end happily ever after! But this is Evangelion, so that is unlikely to happen.

9. Card Captor Sakura: Clear Card

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Another one from my childhood!  I just hope that when they dub it, it won't be as terrible as the dub of the first series. Like seriously, I try to go back and watch it and it's a fucking nightmare.  Even the redub from a couple years ago was terribad, and nowadays dubs are usually passable. Dubs nowadays are way better than they used to be.  It's been years since I watched CCS so I'll definitely need to brush up before watching this one.  I shall definitely be watching the original in all its subtitled glory.

10. Comic Girls

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Another one that is not a sequel.  It's basically about a group of girls who draw manga who live in a dormitory... for some reason?  I think it looks cute so I'll be giving it a look.

Images from Google. No copyright infringement intended.

Tuesday, January 2, 2018

Games I'm Most Looking Forward to in 2018

2018 looks to be already shaping up to be a great year for video games.  There's so many games I am looking forward to (meanwhile my wallet is crying).  I honestly shouldn't even be thinking about new games since I just picked up a metric shit ton in the Steam winter sale.  I have a serious problem.  My mental excuse for buying them is that I can play them on stream and post Let's Plays on my YouTube channel.

1. World of Warcraft: Battle For Azeroth

While we don't have an ETA for this expansion, it's assumed it will come out SOMETIME in 2018.  I seriously hope it does.  I'm looking forward to some Nightborne action.  I've always been disappointed that Night Elves were an Alliance race, because I am Horde For Life.  This will be a nice second to playing an actual Night Elf.

2. Sword Art Online: Fatal Bullet

The gameplay on this game looks really fun (I'm glad it's not first-person).  The graphics look amazing and I'm excited it looks like there are some female playable characters (I don't like playing dudes for some reason).

3. Girls und Panzer: Dream Tank Match

I love Girls und Panzer.  I'm really excited about this game.

4. Kingdom Hearts III

I am an OG Kingdom Hearts fangirl!  We have been waiting for this game for literally years.  KH is a really special game.  Playing it after leaving it alone for even years at a time feels a lot like coming home.  For a lot of us it was the first "real" video game we played.  The feels are real!

5. BlazBlue: Cross Tag Battle

Full disclosure here, I have never played any previous games in this series.  What makes this one special, you ask?  Well it has Ruby and Weiss from RWBY!  That alone makes it comelling to me since I've been a big RWBY fan for a while.  If I like this one, I might go back and pick up a couple older ones to play.  Who knows.

6. Soulcalibur VI

I've been playing these games for a while too. I remember playing it in the arcade in the mall when I was just a youngin.  I sort of fell off the bandwagon and haven't played the last couple games, but I'd like to get back into it.

7. Them's Fightin' Herds

This was originally conceived as a My Little Pony fighting game.  Strange right?  However, it's seemed to work since it's evolved into something much cooler.  I donated to the crowdfunding campaign so I can't wait to see what the devs of this game come up with.

8. Tomb Raider 2018

No title or trailer has officially been released yet, but there is a new Tomb Raider expected to be released in 2018.  If they're smart, they'll market it with the movie.  I love Tomb Raider but I havem't played one in a very long time even though I have a bunch of them in my Steam library.  I need to get those played before I pick up this one.

9. Detroit: Become Human

This is the type of game I would typically play. I'm not generally a huge fan of darker, gritty games.  Hoever this one looks somewhat interesting to me and I'm going to at least try it.

10. Fe

Also not a game I'd usually play, but it has an interesting premise and it looks absolutely GORGEOUS.  Also, anyone else thing that the villains are a metaphor for humans destroying the forest? Juuuust a thought.

What games are you looking forward to in 2018?