Showing posts with label Guides. Show all posts
Showing posts with label Guides. Show all posts

Monday, November 12, 2018

Halls of Corruption Guide for Restoration Druids

We're back for some more Restoration Druid Boss Guides! If you've read my other guides, you know the drill.  I don't go totally in-depth. I speak only from a restoration druid's perspective, therefore DPS-only mechanics or anything that doesn't pertain to what I'm doing is not mentioned.  If you want a more in-depth guide, there are plenty out there. This is only from personal experience.  It also does not apply to Mythic difficulty.

Other Uldir Guides for Resto Druids:

Halls of Containment (Taloc, MOTHER, Zek'voz)
Crimson Descent (Fetid Devourer, Vectis, Zul, Reborn)

Restoration Druid Guide Index Page

1. Mythrax the Unraveler

mythrax the unraveler uldir wow boss fight strategy guide world of warcraft resto restoration druid healing
I lifted this pic from Google because I forgot to take on when I was fighting him... oops.

Throughout the fight, you will get stacks of Annihilation. Almost every mechanic in the fight will apply Annihilation stacks if they hit you, and sometimes it's just unavoidable. The nice thing is that as you gather Annihilation stacks, you spawn Existence Fragments that you can pick up to lower your stacks of Annihilation. Your group may have a strategy for picking these up, such as only letting tanks pick them up at certain times, so defer to your raid leader.

Don't stand in front of the boss because he does a frontal cone called Essence Shear. Only tanks should get hit by that, and if you're not a tank and you get hit by that, everyone will point and laugh. Be sure to dodge Obliteration Blast. You can use Dash or Tiger Dash in a pinch. Imminent Ruin  is a DoT that will apply to two players, and when it runs out it does raidwide damage. The raidwide damage lessens by distance, so get as far away from your group as you can before it goes off.

Oblivion Spheres will spawn on players, then charm them and start giving them stacks of Annihilation. To break out someone who is charmed, you have to knock them away from the orb. You could use a knockback like Typhoon, or actually damaging them will knock them back a little too. Use little quick attacks when you try to break someone out, like Wrath, and everyone trying to break out the same person has to be facing the same direction or the person will just get knocked around like a ping pong but never get knocked out of the circle. During the Oblivion Sphere phase, be sure to spread out at least 5 yards apart so you don't get charmed by anyone else's spheres. As someone is freed from an orb, it does do a bit of raidwide damage, so you may need to coordinate the knockouts with other healers so you can be sure everyone's topped up first.

There will be an intermission phase where Mythrax takes almost no damage, and adds spawn around the room. Just heal as normal, and if you have some downtime, you can throw out some DoTs. Watch out for Obliteration Beam. Once again, Dash or Tiger Dash to get out of the way.

In Heroic, Mythrax has an additional ability called Essence Shatter, preventing you from using any more Existence Fragments once he hits 20% health. That's probably a good spot to Bloodlust, and be sure you use up all your Existence Fragments up to that point, because that's just a waste if you don't.

As a healer, be sure you are somewhat in the center of the room so you have range on everyone. If you have to move, be sure to keep a 5 yard distance from everyone else. If you use Deadly Boss Mods, type /range 5 and it will tell  you if you're too close to someone. One of the adds will cast Mind Flay, causing a movement speed reduction. You can dispel that with Nature's Cure. Save Tranquility for when Mythrax uses Xalzaix's Awakening, which will cause raidwide damage. Try to coordinate big healing cooldowns with your other healers. People should be spread so it may be difficult to find a good spot to drop your Efflorescence. Just do the best you can.

2. G'huun

G'huun wow uldir world of warcraft raid boss strategy guid resto restoration druid

Phase 1 is just adds. G'huun is kinda behind a wall. The adds are Cyclopean Terrors and Dark Young. Cyclopean Terrors cast Torment. Dark Young need to be tanked, and at 100 energy they cast Dark Bargain. They have a dark purple circle on the ground around them, and everyone in it when the cast finishes gains a stack of the Dark Bargain buff. Stand in this circle ONCE and get your stack. Remember that if you get more than 1 stack, you get mind controlled. On Heroic, there is an additional add called Blightspreader Tendril. They cast Decaying Corruption, which is raidwide damage.

If you get Explosive Corruption, run to the edge of the room (Dash/Tiger Dash is your friend). Do NOT drop it in the middle of the group, as it leaves a harmful ground effect AND sends out a bunch of dust bunnies that will infect whoever they hit with Explosive Corruption in turn. Pretty soon everyone has it and there's balls all over the whole god damn room.

Up top, there will be groups running balls. You don't need to worry about this because we're healers. We're better than that. If your raid leader makes you switch to DPS and makes you run balls... go watch a video or something. I don't know how to do it.

Once all the orbs are dunked, it triggers Reorigination Blast, the big yellow beam of light in the middle of the room. Reorigination Blast will occur a couple times more throughout the fight and causes G'huun and the adds to take significantly more damage, so I like to throw out some DoTs and Wrath if I have time just to help out.

After this, G'huun comes out to play. He does Wave of Corruption, which radiates outward from him and does a small amount of damage. It hurts MUCH more if you are within 5 yards of someone else, so if you have Deadly Boss Mods, be sure to /range 5.

Blood Feast will target a player, and it will clear the Putrid Blood stacks off everyone within 8 yards (easy to see with a red circle on the ground). Avoid as many mechanics as you can, because getting hit will increase your Putrid Blood stacks. When Blood Feast wears off, it spawns a Gibbering Horror add where the player was standing. Because the Gibbering Horror is more powerful for each person standing in the circle, so your Raid Leader will decide who needs to stand in each Blood Feast. The Gibbering Horror casts Mind-Numbing Chatter, an interrupt that halts you spellcasting for 3 seconds. Don't be casting when it goes off.

Phase 3 will start at 20%. Your group will no longer be able to dunk orbs and use the Reorigination Blast, so it's a straight burn phase. It gets pretty messy. During Collapse, a bunch of rocks and stuff will fall from the ceiling. You'll be able to see where some of it will land from circles on the ground. Get as far away from them as you can. He will cast Gaze of G'huun, which is a fear. Deadly Boss Mods will warn you when it's about to go off and you should look away from the boss.

On Heroic, Malignant Growths will spawn during the final phase. They pop up and do a bunch of damage to anyone within 8 yards. They look kind of like big zits rising from the ground. I've found that you can keep going left to avoid them.

This fight is basically a poopfest. There's a lot to juggle and worry about. The trick is to keep your head and don't run around like a chicken with your head cut off. Keep CALM. Watch your timers. Make sure a dust bunny isn't about to hit you in the back. Because the whole group will for the most part be spread, just do the best you can with your efflorescence placement. I recommend Inner Peace because there's a lot going on in this fight and those extra Tranquilities will be a godsend. Don't use Tranquility right before a Mind-Numbing Chatter is about to go off or Malignant Growths are about to spawn. During Phase 3, you can stay turned away from G'huun and completely avoid Gaze of G'huun. You can still heal turned around. Just make sure you're paying attention to Explosive Corruption orbs.

Friday, November 2, 2018

Battle on Zandalar and Kul Tiras 2-Pet Strategies

battle on zandalar and kul tiras wow strategy achievement guide world of warcraft battle for azeroth

These are simple strategies to defeat the quests for the Battle on Zandalar and Kul Tiras achievement.  You can only fight these trainers when their World Quest is available.  These strategies assume your pets are level 25 and of Rare quality. Keep in mind that for the achievement, every pet on the team must be level 25. If you use a carry pet, it will not count toward the achievement. I recommend first defeating the quest with a full team of 25s to tick off the achievement, then after that carrying pets.

Pet Battle Main Page

Other Pet Battle Posts:
Wailing Caverns Pet Battle Dungeon Guide
Deadmines Pet Battle Challenge Guide
How to Level Multiple Battle Pets Quickly
Pet Addons
My Favorite Pets for Battling

1. Crab People

Teroclaw Hatchling (2, 1, 2)
Leveling Pet
Mechanical Axebeak (1, x, 1)

Alpha Strike. If Sheldon casts Whirlpool, use Dodge before it goes odd. When Sheldon is below 450 health, use Ravage to finish him off and get some health back. For Sheldon, Alpha Strike. Dodge if he uses Dive. Use Ravage when Sheldon gets below 450 health. When Shelby comes in, switch in your leveling pet. Switch right back out to the Axebeak. Decoy. Spam Alpha Strike.

2. This Little Piggy Has Sharp Tusks

This pet rewards very little experience for a leveling pet, so it is probably better to stick to a team of three level 25s for this fight. That being said, it's an easy fight so you can sneak in a leveler if you really want to.

Lil' Bling (2, x, 1)
Any pet as backup

Any attack. Switch out to Bling. Make It Rain. Inflation. Just keep doing that. If he crits you may need to finish him off with your second pet.

3. Automated Chaos

Leveling Pet (something higher level; it will take AoE damage)
Magma Rageling (1, 1, 1)
Amalgam of Destruction (1, 1, 1)

Use any ability. Bring in Rageling. Volcano. Flame Jet. Flamethrower until Nightmare Weaver dies. For the next pet, Volcano, Flame Jet, and spam Flamethrower. When Rageling dies, bring out Amalgam. Fire Shield. Immolate.

4. Night Horrors

Darkmoon Zeppelin (1, 2, 2)
Mechanical Pandaren Dragonling (1, x, 1)
Leveling Pet

Decoy. Missile until Atherton is dead. Spam Missile until Bybee dies. Missile twice, then Explode. Breath until Jennings' health is less than 560, then Explode.

5. Rogue Azerite

Slithershock Elver (2, 1, 2)
Shimmershell Snail (2, 2, 1)
Leveling Pet (at least level 20 or so; it will take AoE damage)

Dodge. Pump. Grasp twice. Pump. When the Azerite Geode comes out, Pump twice. Grasp. Bring in your Snail and Dive. Absorb twice. When Azerite Slime dies, bring in your Leveling Pet, then immediately switch it back out to the Snail. Shell Shield. Dive. Absorb until Dive comes back up and use Dive. Make sure to maintain Shell Shield and finish it off with Absorb.

6. What's the Buzz?

Leveling Pet
Dream Whelpling (1, 1, 2)
Any other pet

Pass. Switch to Dream. Emerald Bite. Toxic Skin. Emerald Dream. Do this for the whole fight.

7. Sea Creatures Are Weird

Leveling Pet
Stormborne Whelpling (2, 2, 2)
Mechanical Pandaren Dragonling (1, 2, 1)

Use any attack. Switch out for Whelpling. Arcane Storm. Mana Surge. If your pet get switched out, restart the battle. On Dead Deckhand Leonard's Undead round, cast Arcane Storm. Frost Breath until your Whelpling dies. Bring in your Dragonling. Breath until Corrupted Slime dies. Thunderbolt. Breath until Reanimated Kraken Tentacle has less than 560 health. Explode.

8. Captured Evil

Your most powerful Jelly, such as Sewer Pipe Jelly (1, 2, 2)
Leveling Pet (higher level; it may need to finish the fight)
Mechanical Pandaren Dragonling (1, x, 2)

Squeeze. Tentacle Slap until Lesser Charged Gale is dead. Tidal Wave. Squeeze. Tentacle Slap until your Jelly dies. Bring in your Leveler, then switch straight to the Dragonling. Breath until Lesser Twisted Current dies. Decoy. Breath until Mind Warper dies. You may need to switch in your Leveler for an attack to finish it off.

9. Not So Bad Down Here

Enchanted Broom (2, x, 2)
Enchanted Pen (1, 1, 1)
Leveling Pet

Wind-Up 4 times. Switch to Pen. Evanescence. Foreboding Curse. Quills until Bruce dies. Evanescence. Foreboding Curse. Quills until Pen dies. Go bad to your Broom and Batter until Maws Jr. goes down.

10. Unbreakable

This pet rewards very little experience for a leveling pet, so it is probably better to stick to a team of three level 25s for this fight. That being said, it's an easy fight so you can sneak in a leveler if you really want to.

Clockwork Gnome (1, x, 1)
Leveling Pet (at least 200-300 health)
Leveling Pet (at least 200-300 health)

Note that this pet has a buff which prevents any damage until it has been hit 5 times.

Build Turret. Switch in your first leveling pet. Switch it right back out to the second one. Bring your Gnome back in. Build Turret. Metal Fist until Chitara dies.

11. That's a Big Carcass

Direbeak Hatchling (1, 2, 1)
Darkmoon Zeppelin (1, 2, 2)
Leveling Pet

Ironskin. Falcosaur Swarm. Predatory Strike. Pass. Ironskin. Falcosaur Swarm. Predatory Strike. Falcosaur Swarm. Pass. Let your Direbeak die, then bring out your leveling pet (make sure Whirlpool isn't about to go off). Switch it right out to the Zeppelin. Decoy. Missile until Old Blue has less than 680 health. Missile.

12. Strange Looking Dogs

Leveling Pet
Mud Jumper (2, 2, 1)
Swamp Croaker (2, 2, 2)

Any attack. Switch to Jumper. Swarm of Flies. Tongue Lash. Bubble. Tongue Lash until Timbo's Howl is off cooldown, then Bubble. Tongue Lash. Reapply Swarm of Flies on Undead round. Do the same for the other pets. Make sure to Bubble the round before Curse of Doom goes off.

13. Marshdwellers

Direbeak Hatchling (1, 2, 1)
Leveling Pet
Stormborne Whelpling (1, 2, 2)

Falcosaur Swarm. Predatory Strike. Pass. Your leveling pet will get forced in. Switch right out to your Whelpling. Arcane Storm. Mana Surge. Tail Sweep until your Whelpling dies. Switch back to your Hatchling and Ironskin, then Falcosaur Swarm and Predatory Strike.

14. Crawg in the Bog

This pet rewards very little experience for a leveling pet, so it is probably better to stick to a team of three level 25s for this fight. In addition, Bloodtusks's only attack ramps up in damage each turn, so it would be impossible to keep your nuke pet alive long enough to kill him.

Iron Starlette (1, x, 1)
Any other pets with Mechanical damage

Wind-Up. Supercharge. Wind-Up.

15. Pack Leader

Mechanical Axebeak (1, 2, 1)
Darkmoon Zeppelin (1, 2, 2)
Leveling Pet (will take AoE damage)

Decoy. Haywire. Alpha Strike until Delta dies. Alpha Strike until Haywire is back up, then Haywire.. Scars should go down here, but if your Axebeak dies first, bring in your Zeppelin, use Decoy, then Missile until Scars dies. Pass for the Undead round. When Little Blue comes out, Decoy, then spam Missile until Little Blue has less than 680 health. Explode.

16. Accidental Dread

Stormborne Whelpling (2, 2, 2)
Leveling Pet (at least 500 health because it will take AoE damage)
Dream Whelpling (1, 2, 1)

Arcane Storm. Mana Surge. Frost Breath until your Whelpling dies. Bring out your leveler, then switch right out to your Dream. Use Emerald Presence, use Healing Flame if you need to, and just spam Emerald Bite.

17. Keeyo's Champions of Vol'dun

Lil' Bling (2, 2, 1)
Leveling Pet
Ashmaw Cub (1, x, 2)

Extra Plating. Make It Rain. Inflation. Make It Rain to finish off Buzzbeak. Extra Plating. Inflation. Make It Rain. After Tikka dies, bring out your Leveling pet. Switch right out to the Ashmaw Cub. Roar. Rampage.

18. Snakes on a Terrace

Leveling Pet
Disgusting Oozeling (1, 1, 1)
Clefthoof Runt (1, x, 2)

Use any move. You'll get switched out to your Oozeling. Corrosion. Expunge. Ooze Touch. When Squirt comes out, pass. Corrosion. Ooze Touch. Expunge. Corrosion. Ooze Touch. Ooze Touch. Pass when he uses Dive because he's faster and he'll take you out anyway. Bring in the Clefthoof. If his Shell Shield buff is going to be coming down, Stampede. Otherwise spam Smash. For Squeezer, Stampede. Smash until he dies.

19. What Do You Mean, Mind Controlling Plants?

This pet rewards very little experience for a leveling pet, so it is probably better to stick to a team of three level 25s for this fight. That being said, it's an easy fight so you can sneak in a leveler if you really want to.

Leveling Pet
Ikky (1, 1, 1)
Any other Level 25 pet. A Lil' Bling is a good choice.

Any ability. Switch to Ikky. Black Claw. Flock. Use Savage Talon if this doesn't kill Spineleaf.

20. Desert Survivors

Leveling Pet (not a level 1 since it needs to eat a Sandstorm)
Zandalari Anklerender (2, 2, 1)
Zandalari Footslasher (2, 1, 1)

Any attack. Switch to Anklerender. Primal Cry and Devour until Beets goes down. Spam Hunting Party on the next two pets.

21. Critters are Friends, Not Food

Darkmoon Zeppelin (1, 2, 2)
Leveling Pet
Stormborne Whelpling (2, 2, 2)

Decoy. Missile until Lazy dies. When Spokes comes in, Explode. Bring in your Leveler. Switch right out to your Whelpling. Arcane Storm. Mana Surge. You may need to clean up with Frost Breath.

22. Add More to the Collection

Flayer Youngling (2, 2, 2)
Leveling Pet
Chrominius (2, 1, 2)

Deflection. Triple Snap. Rampage. Triple Snap until Youngling dies. Switch to your Leveling pet, then right back out to Chrominius. Arcane Explosion to finish off Turbo. Arcane Explosion until after Whiplash uses Cocoon Strike, then use Howl and then Surge of Power.

23. You've Never Seen Jammer Upset

This pet rewards very little experience for a leveling pet, so it is probably better to stick to a team of three level 25s for this fight.

Cerulean Moth (x, x, 2)
Ikky (x, 1, 1)
Sharptalon Hatchling (1, x, x)

Call Lightning. Switch to Ikky. Black Claw. Flock. If your pet gets switched out, just switch to Hatchling and use Falcosaur Swarm.

24. Small Beginnings

Dream Whelpling (1, 2, 1)
Leveling Pet
Direbeak Hatchling (1, 2, 1)

Emerald Presence. Healing Flame. Emerald Bite three times. Refresh Emerald Presence. Healing Flame. Emerald Bite until Scales dies. Spam Emerald Bite until Breaker dies (maintain Emerald Presence and Healing Flame on cooldown). Emerald Bite until your Whelpling dies. Bring out your Leveler, then swap right to the Hatchling. Ironskin. Falcosaur Swarm!. Predatory Strike.

Tuesday, September 4, 2018

Battle on the Broken Isles 2-Pet Strategies

battle on the broke isles wow world of warcraft legion pet battle strategy guide

These are simple strategies to defeat the pets and teams in the Battle on the Broken Isles achievement.  You can only fight these trainers when their World Quest is available.  These strategies assume all of your pets are level 25 and of Rare quality.

Pet Battle Main Page

Other Pet Battle Posts:
Wailing Caverns Pet Battle Dungeon Guide
Deadmines Pet Battle Challenge Guide
How to Level Multiple Battle Pets Quickly
Pet Addons
My Favorite Pets for Battling

1. Thistleleaf Bully

This pet gives very little experience so there is not much point in using a two-pet strategy to combat him.  Therefore, I use a three-pet strategy.

Sister of Temptation (1,1,1)   (Unborn Val'kyr is also an acceptable alternative)
Fel Pup (1,1,1)   (Stitched Pup is also an acceptable alternative)
Anything with Beast damage to wipe out backline pets.

Shadow Shock twice. Curse of Doom. Lovestruck. Switch to Pup. Howl. Diseased Bite twice.

That should take care of the boss and the rest is cleaning up the backline.  If Curse of Doom does NOT go off due to the boss's increased chance to dodge, just use Howl on cooldown and fill with Diseased Bite.  It takes a little longer but it still works.

2. Manafiends

The abilities of the pets in this fight are pretty randomized.  They may or may not have Surge of Power.  I recommend tracking their moves so you know when they are about to use Surge of Power if they have it.  They also sometimes have Evanescence, which will considerably lengthen the fight and make the strategies useless.  This fight is more about knowing the moves than following a specific set of instructions round by round.  Decoy if they have Surge of Power off cooldown, basically.  This strategy is for if they do not have Surge of Power.

Leveling Pet (at least 600 health)
Mechanical Pandaren Dragonling (1,x,2)
Any dragonkin damage, but a second Mechanical Pandaren Dragonling would be best.

Any filler ability.  Switch to Mechanical Pandaren Dragonling. Use Decoy if they have Surge of Power off cooldown.  Otherwise spam Breath.  For the whole fight.   Literally.

3. Beasts of Burden

This is technically two fights.  Each trainer uses one pet, you defeat it, defeat the next pet, and complete the quest.  I've heard you can just keep fighting the same one, never completing the second one, and get infinite experience, but I have never tried that.

Leveling Pet
Draenei Micro Defender (2,1,2)   (Darkmoon Tonk or Menagerie Custodian is also doable, but you'll lose a speed advantage.)
Personal World Destroyer (1,2,1)   (Iron Starlette or any Mechanical pet with a good nuke can be used.)


Any ability. Switch out to Personal World Destroyer. Metal Fist four times. Screeching Gears. Bring in Micro Defender. Batter four times.

Keep using Batter until Mini Musken gets to 579 health or less, because that's how much Ion Cannon will do.  The point of this strategy is to harass Mini Musken enough to force him to do Wish, and then use your Draenei Micro Defender to burn him down during Wish's 5 round cooldown before he can cast it again.

Ion Cannon.


Leveling Pet (must be able to take ~400 damage, so cannot be level 1)
Draenei Micro Defender (2,1,2)
Anything with strong Mechanical damage. You probably won't need it.

Hit with any ability.  Switch out to Draenei Micro Defender. Reflective Shield. Batter three times.  Ion Cannon. As soon as he is less than 579 health, you can use Ion Cannon.

4. Hungry Icefang

This fight doesn't give much experience, so it's not really worth it to level a pet.

Iron Starlette (1,2,1)
De-Weaponized Mechanical Companion (1,2,x)
Any Mechanical pet you want as backup, OR you could squeeze a leveling pet in if you really want to.

Wind Up. Supercharge. Wind Up. Switch to De-Weaponized Mechanical Companion. Extra Plating. Metal Fist.  Metal Fist. Metal Fist (Icefang should die).

From here, just burn down the add pets with your basic attacks. When the final third pet comes out, switch in your leveler for a hit and switch it back out. Then finish burning it down.  The experience is really crap so I would just bring in another good level 25 to sweep up the backline.

5. Lil'idan

This is also not a good pet for leveling other pets.  He gives very poor experience.  He also has a passive 25% chance to dodge, so it will make the fight quite random.

Unborn Val'kyr (1,2,2)
Infected Fawn (1,2,1)
Fel Pup 2,1,1)

Curse of Doom.  Because of his extra dodge chance, this may miss, or the hit may miss.  You'll be fine if it does.

Spam Shadow Slash for a while.  When your Val'kyr comes back to life, use Unholy Ascension.  Bring in your Fawn.  Use Diseased Bite twice, then Consume Corpse.  Continue spamming Diseased Bite.  You may not even need your third pet.  Because we are not trying to level a pet, we have much more wiggle room on this fight.

6. Bodhi Sunwayver

Bronze Whelpling (1,1,1)
Fel Pup (2,1,1)
Leveling Pet (at least 800 health or so because it will take a little AoE damage)

Use Early AdvantageArcane SlashLift-Off.  Arcane Slash.  Early Advantage.  Arcane Slash until Salty Bird dies.  Early Advantage if it is up, otherwise use Arcane Slash and hit Early Advantage when it comes up.   Once Grommet's health gets to be less than 400, pass the rounds until your Bronze Whelpling dies.  Switch to your leveling pet, then immediately switch back to your Pup.  Use Howl and then Diseased Bite.

7. Scavenging Critters

Leveling Pet (>1000 health)
Nexus Whelpling (x,2,2)
De-Weaponized Mechanical Companion (2,2,x)

Arcane StormMana Surge.  When first enemy pet dies, pass your next turn.  Bring in leveling pet.   Switch in Mechanical pet.  Extra Plating.  Spam Thrash.

8. The Murlocs

Zomstrok (1, 1, x)
Leveling Pet
Giant Bone Spider (1, x, x)

Maintain your Shell Shield and spam Infected Claw until your Zomstrok dies. It should get you to the third murloc.  When he dies, switch your leveling pet and the swap out to the Bone Spider.  Finish the last murloc with Bone Bite.

9. Rats!

This is an incredibly easy fight.  Just pick two Humanoid pets with Beast moves. I used:

Leveling Pet
Lil' Bad Wolf (1, 2, 1)
Flayer Youngling (2, 2, 2)

Pass, then switch out to the Wolf.  I used Howl first, then spammed Claw.  My Wolf soloed the whole fight.

10. Aulier

Stormborn Whelpling (1, 2, 2)
Leveling Pet
Albino Chimeraling (2, 2, 1)

Arcane Storm.  Mana Surge.  When Conviction gets to less than 300 HP, pass turns because he's going to use Dark Rebirth and you not want to kill him while he has it.  When it drops off him, use Tail Sweep until he dies.  He may kill your dragon.  If he does, switch in your leveling pet, then switch it back out for your Chimeraling.  Tail Sweep until the last enemy pet comes out.  Tail Sweep.  Call Darkness.  Life-Off.  Tail Sweep if enemy pet is still alive.

11. Flummox

Leveling Pet
Sister of Temptation (2, 1, 1)
Zandalari Anklerender (2, x, 2)

Pass, then switch out to your Sister.  Curse of DoomAgony.  Swap to Anklerender.   Black ClawHunting Party.

12. Durian Strongfruit

Frostfur Rat (1, 2, 2)
Leveling Pet (>600 health)
Shimmershell Snail (1, 2, 1)

Sneak Attack.  Call Darkness.  Refuge.  Spam Sneak Attack until Sunny refreshes the Sunlight buff, then use Call Darkness.  Refuge.  EVEN IF Sunny dies and the next pet comes out, still use Refuge to avoid the stun of the next pet.  Spam Sneak Attack and use Call Darkness on cooldown.  Use Refuge to soak the stun if you can time it right.  When your rat dies, bring in your leveling pet, then switch them out for the snail right away.  One more Ooze Touch should finish off the enemy pet.  Maintain Shell Shield and spam Ooze Touch.

13. Chromadon

This fight offers very little experience for leveling.  Therefore, I do not recommend a two pet srategy as it just isn't worth it.  That being said, it's an incredibly easy fight and you can solo it with one or two pets easy.

Clockwork Gnome (x, 2, 1)
Clock'em (1, 2, 2)
Leveling Pet if you really want

Build Turret and then just spam Blitz.  Gnome should be able to solo this fight.  If you really want to level a pet, bring it in after Chromadon does Surge so it won't get nailed.  If you need to bring in Clock'em, a couple Jabs should do the trick.

14. Envoy of the Hunt

This gives very low experience, so she isn't worth it for leveling any pets. Thus I will provide a three-pet strategy for a quick and easy kill.

Rabbit (2, 2, 1)
Red Panda (2, 1, 1)
Arctic Fox Kit (2, 1, 2)

Dodge first. Spam Flurry until Round 7, then use Dodge again. Flurry. Burrow. Bring in Panda. Use Perk Up after enemy uses Sunny Day and keep using Scratch. You probably won't even need your third pet.

15. Bredda Tenderhide

Leveling Pet (at least 500 health in case of bad RNG)
Wood Frog (2, 1, 2) (any frog with speed >280 will work)
Mechanical Pandaren Dragonling (1, 2, 2)

Use any move. Switch out to Frog. Swarm of Flies. Spam Tongue Lash and use Healing Surge if needed.  Try to get Swarm of Flies on second enemy pet before your frog dies. Bring in Pandaren Dragonling. Spam Breath. When enemy third pet comes out, use Decoy first. Thunderbolt. Spam Breath.

16. Varenne

Soul of the Forge (1, 2, 1)
Leveling Pet
Jade Crane Chick (2, 2, 2)

Stoneskin. Flamethrower. Deep Burn. Deep Burn. Keep up the pattern of Flamethrower once, followed by two Deep Burn, and maintain Stoneskin. Do the same when the rat comes out and follow the same rotation until your Soul dies. Bring in Leveler. Immediately switch to Chick. Jadeskin. Thrash. Make SURE the Rat doesn't have the Survival buff. If he does, just refresh Jadeskin and make sure you don't kill him. Burn him down quickly with Thrash. When the frog comes out, just keep using Flock to melt him.

17. Fragment of Fire

Jademist Dancer (1, 2, 1)
Pandaren Water Spirit (1, 1, 1)
Leveling Pet

Acid Rain. Rain Dance. Spam Steam Vent until first enemy pet dies. Refresh Acid Rain. Steam Vent. Bring in your leveling pet, then switch it right back out for the Pandaren Water Spirit. Whirlpool. Healing Wave. Spam Water Jet, and use Healing Wave if you need it, and Whirlpool on CD.

18. The Maw

This gives very low experience, so it isn't worth it for leveling any pets. Thus I will provide a three-pet strategy for a quick and easy kill.

Any pet with Emerald Presence and a Dragonkin attack will be able to nearly solo this fight. You could bring an Emerald Proto-Whelp, an Emerald Whelpling, or a Yu'la, Broodling of Yu'lon. You can back them up with any pet with Dragonkin attacks. Proto-Whelp is better because Proto-Strike does Dragonkin damage.

Emerald Presence. Proto-Strike. Spam Breath and maintain the Emerald Presence buff.

19. Stitches Jr. Jr.

This gives very low experience, so it isn't worth it for leveling any pets. Thus I will provide a three-pet strategy for a quick and easy kill.

Unborn Val'kyr (x, 2, 2)
Sea Pony (x, 2, 2)
Slithershock Elver (x, 1, 2)

Curse of Doom. Unholy Ascension. Bring in Sea Pony. Cleansing Rain. Spam Pump.

20. Vinu

This gives very low experience, so it isn't worth it for leveling any pets. Thus I will provide a three-pet strategy for a quick and easy kill. Vinu also has two random Azsuna wild pets as backup. My third pet choice is to clean those up.

Syd the Squid (1, 1, 2)
Slithershock Elver (1, 1, 2)
Zandalari Anklerender (1, 1, 1)

Water Jet. Bubble. Cleansing Rain. Spam Water Jet until Round 8. Cleansing Rain at Round 8. Bubble. Water Jet until Round 14, when you should use Cleansing Rain again. Bubble on cooldown. The Elver is there for backup and the Zandalari is to clean up the two remaining pets.

21. Sir Galveston

Leveling Pet (must have >800 health or so)
Hyjal Wisp (2, 1, 1)
Nightmare Bell (1, 1, 1)

Pass. Switch to Hyjal Wisp. Evanescence. Arcane Blast twice. Wish. Arcane Blast until Coach dies. Evanescence. Spam Arcane Blast until your Wisp dies. Call Darkness. Shadow Shock. Use Shadow Shock until you have less than about 400 health, then use Dark Rebirth.

22. Felsoul Seer

Mechanical Pandaren Dragonling (1, x, 2)
Leveling Pet
Darkmoon Zeppelin (1, x, x) (a second Mechanical Pandaren Dragonling is even better)

Decoy. Spam Breath. Be careful of the first pet, since it has Dark Rebirth. Hold off so you don't trigger it, then kill it. You could possibly solo all three pets, but to level a pet you need to let your Dragonling die. Once the enemy third pet gets a bit low, pass turns so your Dragonling dies, bring in your leveler, then switch right away to your Zeppelin. A few Missile hits should do the trick.

23. Trapper Jarrun

Leveling Pet (at least 400 health)
Any Rabbit with Scratch, Dodge, Burrow
Toothy (or any baby alligator with Rip, Surge, Blood in the Water)

Any move. Switch to Rabbit. Burrow. Dodge. Flurry. Spam Scratch until Mist Wraith goes down. On its bonus Undead turn, use Burrow. Scratch when Crawdead comes out, then Dodge. Spam Scratch until your Rabbit dies. Rip. Blood in the Water. Surge.

24. Blottis

This gives very low experience, so he isn't worth it for leveling any pets. Thus I will provide a three-pet strategy for a quick and easy kill.

Ikky (x, 1, 1)
Crow (1, 2, 2)
Bloodbeak (x, x, 2)

Black Claw. Flock. Switch in any of your other two pets and use any couple Flying attacks to finish him off.

25. Amalia

Leveling Pet (>500 health)
Alarm-o-Bot (1, 1, 2)
Lifelike Toad (1, 1, 1)

Pass. Switch to Alarm-o-Bot. Decoy. Interrupting Jolt. Decoy. Spam Alert until Foof dies. Interrupting Jolt when the second pet comes out. Keep spamming Alert and try to use Decoy the round before Superbark comes off cooldown. Use what you can out of your pet when Lil' Sizzle comes out, but you won't get far. Bring out the Toad. Frog Kiss and Water Jet a few times to kill the last pet. Healing Wave if needed.

RNG can get a bit iffy, but this CAN double as a Mechanical strategy for Family Familiar even though your Toad will be weak to Sizzle's attacks. If you're having trouble, sub in an Aquatic pet with Bubble or Dive, and a strong Aquatic attack to make quick work of him.

26. Tiffany Nelson

Darkmoon Zeppelin (1, x, 2)
Nexus Whelpling (1, 2, 2)
Leveling Pet

Decoy. Spam Missile. Bring in Whelpling. Arcane Storm. Mana Surge. Tail Sweep until Whelpling goes down. Bring in your Leveling Pet. Switch back out to Zeppelin. Decoy. Spam Missile.

27. Nightwatcher Merayl

Nexus Whelpling (1, 1, 2)
Little Fawn (1, 2, 1)
Leveling Pet (>800 health)

Tail Sweep until Book is dead. When Spirit comes out, Arcane Storm, then Sear Magic. Immediately switch out to the Fawn. Use Bleat on cooldown, Nature's Ward to keep up the buff, and fill with Hoof. When Fawn dies, switch back to the Whelpling. Arcane Storm. Tail Sweep until Moth dies.

28. Heliosus

A snail with Shell Shield, Dive, and Absorb
Zandalari Anklerender (2, x, 2)
Any pet with strong Aquatic abilities

This gives very low experience, so he isn't worth it for leveling any pets. Thus I will provide a three-pet strategy for a quick and easy kill.

Shell Shield. Maintain this for the whole fight. Dive, then dive on cooldown. Spam Absorb as a filler. If your Snail dies, bring in your Strider to finish the job. When Heliosus dies, he will turn into an egg, and you have four turns to DPS down the egg, or he will return to life with full health.  Bring in your Anklerender. Black Claw. Hunting Party. Finish it with Bloodfang if necessary.

29. Grixis Tinypop

Egbert (2, 1, 1)
Doom Bloom (2, 2, 2)
Leveling Pet (>500 health)

Maintain Shell Shield. Spam Peck until Gulp dies. When Eggcellent comes out, spam Trample. Don't worry about maintain Shell Shield from here on out. When Eggecellent gets to low health, he will Feign Death and switch out to another pet. When Red Wire comes out, just spam Peck or Trample until Egbert dies. Bring out your leveling pet, then switch right away out to your Doom Bloom. Entangling Roots. Healing Wave. Spam Bite. When Red Wire dies and Egbert comes back out, just spam Bite and Healing Wave as needed.

30. Rocko

This gives very low experience, so he isn't worth it for leveling any pets. Thus I will provide a three-pet strategy for a quick and easy kill.

Black Lamb (x, 2, 1)
Two Rabbits with Dodge and Burrow

You don't actually need to kill Rocko. After 10 turns, he'll die on his own. You just need to stay alive that long. Soothe. Bleat. Pass until Soothe is off cooldown. Then Soothe and Bleat again. Keep doing this until Rocko crumbles. If your lamb somehow dies, just alternate Dodge and Burrow on your rabbits.

31. Robert Craig

Leveling Pet (>400 health)
Tranquil Mechanical Yeti (1, 2, 2)
Darkmoon Zeppelin (1, 1, 2)

Any attack. Switch to Yeti. Call Lightning. Metal Fist until Wumpas comes out. Do one more Metal Fist, then Ion Cannon. Pass when you get Crystal Prison cast on you. Pass again because you'll just die anyway if you aren't faster. Bring in Zeppelin. Bombing Run. Missile. Decoy. Missile twice.

32. Catacomb Pests

Leveling Pet (>500 health)
Alarm-o-Bot (2, 2, 2)
Sentinel's Companion (2, x, 2)

Any move. Switch to Bot. Decoy. Haywire. Spam Batter until Spider dies. Switch to Companion. Ethereal. Spam Dark Talon until Bat dies. Ethereal. Keep spamming Dark Talon until Companion dies. Use Ethereal when Snake comes out and Blinding Poison is off cooldown. Bring out Bot when Companion dies. Keep spamming Batter and Haywire and use Decoy.

33. Xorvasc

Leveling Pet (>600 health)
Unborn Val'kyr (2, 2, 2)
Yu'la, Broodling of Yu'lon (1, 1, 2)

Use any moves until Trixy uses Nether Gate and switches out your leveling pet. Spam Shadow Shock until Trixy dies. When Globs comes out, Curse of Doom. Shadow Shock until your Val'kyr dies and gains the Undead buff. Unholy Ascension. Bring out Yu'la. Emerald Presence. Spam Breath until Globs dies. When Sprout comes out, Life Exchange. Maintain Emerald Presence. Spam Breath until Sprout dies.

34. Odrogg

Leveling Pet
Spirebound Crab (1, 2, 1)
Flayer Youngling (2, 2, 2)

Any move. Switch to Crab. Maintain Shell Shield, spam Snap, and use Healing Wave when you get to about half health. You may not need your Flayer, but if you do, use Deflection for Dive, use Rampage on cooldown, and fill with Triple Snap.

35. Omnitron Defense System

This fight doesn't give much experience, so it's not really worth it to level a pet. Plus the attacks do enormous backline damage, which would make it nearly impossible anyway.

Gahz'rooki (2, 2, 2)
Core Hound Pup (1, 2, 1)
Hare (1, 2, 1)

The iffy thing about this team is that the pets switch in and out in random order, and they all have different weaknesses. That makes it difficult to have a very specific move order. Basically, dodge whenever it comes out and use whatever attack is strong against whichever enemy is up. This is how my fight went:

Geyser. Switch to Pup. Dodge. Thrash. Thrash. Thrash. Burn. Dodge. Thrash. Thrash. Thrash. Bring in Gahz'rooki. Tail Slap four times. Dodge. Scratch. Scratch.

Friday, August 31, 2018

Bodhi Sunwayver Strategies for Family Familiar

Bodhi Sunwayver

bodhi sunwayver wow pet battle strategy guide world of warcraft family familiar legion

These are simple strategies to defeat Bodhi Sunwayver for the Family Familiar achievement.  You can only fight these trainers when their World Quest is available.  These strategies assume all of your pets are level 25 and of Rare quality.

Pet Battle Main Page

Other Family Familiar Guides:
Nightwatcher Merayl
Durian Strongfruit
Sir Galveston
Robert Craig
Master Tamer Flummox
Bredda Tenderhide
Trapper Jarrun
Tiffany Nelson
Grixis Tinypop

Other Pet Battle Posts:
Wailing Caverns Pet Battle Dungeon Guide
Deadmines Pet Battle Challenge Guide
How to Level Multiple Battle Pets Quickly
Pet Addons
My Favorite Pets for Battling

Bodhi Sunwayver's Team:
Salty Bird

1. Aquatic Acquiescence

Slithershock Elver (1, 1, 1)
Moonshell Crab (1, 1, 2)
Snarly (2, 1, x)

Deep Bite until there's one round left on Whirlpool. Dive. Deep Bite until there's one round left on Whirlpool again, then Dodge. Repeat until Itchy dies. If there's one last Whirlpool to avoid, use Dive. Otherwise use Deep Bite until Salty Bird uses Hawk Eye, then Dive. Spam Deep Bite until your Elver dies. Bring in Crab. Moon Tears. Spam Arcane Slash until Salty Bird dies. Shell Shield. Arcane Slash until your Crab dies. For the last pet, alternate Consume and Surge until Grommet dies.

2. Best of the Beasts

Lurking Owl Kitten (2, 1, 1) (a Wind Rider cub with 2, 1, 2 is better if you have it. Just Lift-Off when Whirlpool has one round left)
Feline Familiar (1, 1, 2)
Fel Pup (2, x, x)

Rake. Feathered Frenzy. Spam Quills until Itchy dies. Spam Quills and Feathered Frenzy on cooldown until Kitten dies. Bring out Familiar. Stoneskin. Prowl. Spam Onyx Bite until Salty Bird dies. For Grommet, maintain Stoneskin and spam Onyx Bite until Familiar dies. Bring out Pup. Diseased Bite until Grommet dies.

3. Mousing Around

Darkmoon Hatchling (1, x, 1)
Shimmershell Snail (1, 2, 1)
Nibbles (2, 1, x)

Flock. Peck twice. When Salty Bird comes out, Flock. Peck until Hatchling dies. Bring out Snail. Ooze Touch until Bird dies. When Grommet comes out, maintain Shell Shield. Dive. Ooze Touch until your Snail dies. You may not need Nibbles, but if you do, just Howl and Bone Bite until Grommet dies.

4. Dragons!

Phoenix Hawk Hatchling (2, 2, 2)
Nexus Whelpling (1, 2, 2)
Dream Whelpling (1, 2, 1)

Flyby. Quills. Lift-Off. Quills. When Bird comes out, Flyby. Spam Quills and Lift-Off until Hatchling dies. Bring out Nexus. Arcane Storm. Mana Surge. Tail Sweep until a pet dies. For Grommet, use Nexus Whelpling. Maintain Emerald Presence, Healing Flame if needed, and spam Emerald Bite.

5. Ragnaros, Watch and Learn

Zephyrian Prince (2, x, 2)
Jadefire Spirit (2, 1, 1)
Your highest health Elemental, because it will be taking backline damage. I chose Soul of the Forge because it has 1831 health.

Call Lightning. Spam Slicing Wind until Prince dies. Bring out Spirit. Healing Flame when needed, then on cooldown. Maintain Emerald Presence. Spam Jade Claw until Spirit dies (should be able to get to Grommet and be about halfway health). Do the same for Grommet. If you need a third pet, bring it in and clean up with it. For Soul of the Forge, I maintained Stoneskin, used Flamethrower, then Deep Burn.

6. Flock Together

Ikky (x, 1, 1)
Sentinel's Companion (2, 2, 1)
Antoran Bilescourge (1, x, 2)

Black Claw. Flock. Do the same for Salty Bird. If Ikky dies before Salty Bird, bring out Companion and Soulrush. This should finish off Salty Bird. Moonfire and spam Dark Talon. Soulrush when you can. If you need Bilescourge, just spam Bone Bite and Consume Corpse if you need to.

7. Murlocs, Harpies, and Wolvar, Oh My!

Harpy Youngling (2, 1, 2)
Father Winter's Helper (2, 1, 2)
Sister of Temptation (1, x, x)

Flyby. Slicing Wind. Lift-Off. One last Slicing Wind if needed. For Salty Bird, immediately bring out Helper. Gift of Winter's Veil. Call Blizzard. Ice Lance until Salty Bird dies. Do the same for Grommet. If Helper dies, bring out Sister. Shadow Shock until Grommet dies.

8. Master of Magic

Jade Owl (1, x, 1)
Mini Mindslayer (2, 1, 2)
Hungering Claw (2, 1, 1)

Slicing Wind twice. Life-Off, Slicing Wind until Itchy dies. For Salty Bird, immediately bring out Mindslayer. Amplify Magic. Mana Surge. When Grommet comes out, Life Exchange. Bring out Claw. Spiked Skin. Foreboding Curse. Spam Shadow Shock until Grommet dies.

9. Roboteer

Robo-Chick (1, 1, 1)
Tinytron (1, 1, 2)
Rabid Nut Varmint 5000 (1, 2, 1)

Overtune. Supercharge. Peck. Spam Peck until Itchy dies. Immediately switch to Tinytron. Fire Shield. Lightning Shield. Spam Arcane Blast until Salty Bird dies. Do the same for Grommet. If you need a third pet, bring out Varmint and use Rabid Strike, Extra Plating, and Metal Fist.

10. The Lil' Necromancer

Blighthawk (1, x, 1)
Fragment of Desire (1, x, 1)
Scraps (2, 2, 2)

Slicing Wind twice. Lift-Off. Spam Slicing Wind until Itchy dies. Bring out Fragment. Soulrush. Spam Spiritfire Bolt until Fragment dies. Bring out Scraps. Death and Decay. Spam Bone Bite. Consume Corpse if needed. If your Soulrush causes a stun and the enemy pets switch out, just follow the strategy and you'll win anyway.

Thursday, August 30, 2018

Restoration Druid Guide Part 6: Gameplay (8.0.1 Compliant)

Other Restoration Druid Guides:
Part 1 - Talents
Part 2 - Stats, Enchants, Gems, and Consumables
Part 3 - Spells
Part 4 - UI and Addons
Part 5 - Gear and Azerite

Restoration Druid Guide Index Page

I saved this part for last for a reason.  It's important to have the right tools before you start a construction project, and resto druid is much the same.  Theory is important.  But now, let's get right into the nitty gritty - the part where you actually heal.

Firstly, make sure you're all buffed up and ready to go.  If you're doing a progression fight, make sure your enchants and gems are on point.  Make sure you have Lifebloom and Rejuvenation running on the tank.  Keep those rolling on the tank or tanks at all times.  You can put Ironbark on your tank if they're a bit squishy or before a big damage ability.  Right after the pull, put down your Efflorescence under a group of at least 3.  Usually the melee are all together so they're good to put it under.  Make sure you have as close to 100% uptime as you can.

Restoration Druid Guide gameplay resto

Heal light to moderate group damage with Wild Growth.  To heal damage on a single target when you have time to cast, use Regrowth or Swiftmend.  Apply Rejuvenation to people taking steady damage.  I like to put Cenarion Ward on the main tank immediately on cooldown.  If they are taking high damage or you anticipate them taking high damage, throw Ironbark on them.

For high damage phases, pop Tranquility.  If you chose Tree, you can also pop that.  It empowers your spells and makes Regrowth instant, so I usually spam Regrowth on people.  Be aware that this really burns your mana.  You can use Innervate to give yourself some time to blanket the entire group with HoTs and then pop Flourish.  There are some situations that those abilities are very helpful, but I like to just cast them on CD so I'm making good use of them.  Make sure you cast Regrowth when Omen of Clarity procs.

Restoration Druid Guide gameplay resto

If you are going to have to soak damage, make sure you put Barkskin on yourself.  You can even use Ironbark on yourself and shift into bear form and use Frenzied Regeneration if you really need to.  Make SURE that you don't tunnel and forget to heal yourself.  You can't heal anyone if you're dead.  If it becomes necessary you can cast Nature's Cure or Rebirth on an ally, though for Rebirth I would ask permission from the raid lead before doing so.  If many people are dead after a fight is over, you can use Revitalize to get the whole group up at a time.

Certain talents and Azerite traits may change how you should prioritize and use spells.

Autumn Leaves - If you have 2 or more traits of Autumn Leaves, you need to make sure you're not blanketing your Rejuvenation targets with other Heal Over Time abilities. You must be much more sparse in your use of Wild Growth. Don't use it as a filler or top-up, only use it if people are sub-50% health. Also be careful of the Heal Over Time effect of Regrowth. Only use it if it's necessary. Pick another target for Regrowth if you get a Clearcasting proc.

Rampant Growth - Basically, Rampant Growth will apply Regrowth's Heal Over Time effect on whatever the target of your Lifebloom is. You should naturally be maintaining Lifebloom on your tank. When you get a Clearcasting proc, use Regrowth on someone else (not the tank) who is taking damage, and your Lifebloom target (the tank) will also get the Heal Over Time effect. You can maintain very high uptime for the HoT on your tank this way. Of course, Autumn Leaves and Rampant Growth conflict, so I wouldn't have both at the same time.

Soul of the Forest - If you choose to take Soul of the Forest as a talent instead of Cultivation or Incarnation: Tree of Life, you must make sure you're using it to its fullest potential. Always use the buff to boost a Wild Growth cast. If you've chosen the Flourish talent, try to only extend your buffed Wild Growths, not the regular ones. There will be times you won't remember to make use of your buff after using Swiftmend, so pick up my WeakAura here so you never forget to use it!

If you find yourself lagging behind the other healers in raids, try logging your fights with Loggerhead, uploading them through WarcraftLogs, and running them through WoWanalyzer. It will tell you exactly how to improve.

If you have any questions, comments, or concerns, comment or tweet me so I can address it.  I am not the end all be all of resto druids so if there's something I should add I'd be happy to do it.  Thank you for reading my guide.