Snozz Strategies for Family Fighter

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These are simple strategies to defeat Pilfer for the Family Fighter achievement.  Note that you can fight all these pets regardless of whether their world quest is up or not, so you can grind out the whole achievement in one day if you really want to.  These strategies assume all of your pets are level 25 and of Rare quality.

Pet Battle Main Page

Other Family Fighter Guides:
Corrupted Blood of Argus

Other Pet Battle Posts:
Tiny Terrors in Tanaan Guide
Beasts of Fable Guide
Wailing Caverns Pet Battle Dungeon Guide
Deadmines Pet Battle Challenge Guide
How to Level Multiple Battle Pets Quickly

1. Humanoid Havoc

Wyrmy Tunkins (2, 1, 1)
Grumpling (1, 1, 1)
Squirky (1, 1, 1)

Pass. Mangle. Gift of Winter’s Veil. Pass. Bubble. Stampede. Fish Slap. Pass. Buuurp!. Jar of Smelly Liquid. Corrosion. Gift of Winter’s Veil.

Occasionally, the Grumpling may not get switched back in at the end because its health is too low due to RNG. If that happens, just start the fight again.

2. Draconic Destruction

Sprite Darter Hatchling (2, 2, 1)
Nightmare Whelpling (x, 1, 1)
Chrominius (1, 1, 2)

Pass. Switch back to Sprite. Life Exchange. If Snozz’s Flank hits three times, your Sprite WILL die and you’ll need to restart the fight. Pass. Bite. Howl. Swap to Nether. Call Darkness. Nightmare. If Nightmare misses, start the fight over. Howl. Surge of Power. This strat is pretty RNG-dependent so you may need a few tries for it to work.

3. Fierce Fliers

Direbeak Hatchling (1, 2, 1)
Bloodgazer Hatchling (1, 1, 1)
Sharptalon Hatchling (x, x, 1)

Ironskin. Falcosaur Swarm. Predatory Strike. Falcosaur Swarm. Predatory Strike twice.

4. Unstoppable Undead

Fossilized Hatchling (1, x, x)
Tiny Apparition (x, x, 2)
Infected Squirrel (2, 2, x)

Pass. Manually switch in Tiny Apparition. If he was already switched in by Snozz, just pass. Curse of Doom. If your Apparition dies, you have to restart the fight. He just has to stay alive, no matter how low his health is. Pass. Creeping Fungus. Stampede. Claw. Claw.

5. Critical Critters

Rapana Whelk (x, x, 2)
Alpine Chipmunk (2, 1, 2)
Grizzly Squirrel (2, 1, 2)

Pass. Adrenaline Rush. Woodchipper. Stampede. Adrenaline Rush. Woodchipper. Stampede. Headbutt.

6. Magical Mayhem

Netherspace Abyssal (1, 2, x)
Minfernal (1, 2, 2)
Sapphire Cub (2, 1, 2)

Pass. Extra Plating. Crush. Pass. Prowl. Pounce. Rake. Explode. Bring in your Minfernal. Explode. Pounce. If your Abyssal’s health is too high, restart the fight fresh, let him get hit once, forfeit, and restart the fight again. This will make the health values better so the switches happen properly for the strategy.

7. Elemental Escalation

Crazy Carrot (x, x, 1)
Ominous Flame (2, 2, 2)
Cinderweb Recluse (1, 1, 2)

Pass. Switch back to Carrot. Blistering Cold. Pass. Scorched Earth. Foreboding Curse. Spiritfire Bolt. Brittle Webbing. Paralyzing Venom. Skitter.

8. Beast Blitz

Zandalari Anklerender (2, x, x)
Kovok (1, x, 1)
Zandalari Kneebiter (2, 2, 2)

Pass. Poison Fang. Black Claw. Pass. Hunting Party twice.

9. Aquatic Assault

Gulp Froglet (x, 2, 2)
Ghostshell Crab (1, 2, 1)
Snarly (1, 1, 2)

Pass. Spirit Spikes. Bubble. Spirit Claws three times. Pass. Rip. Blood in the Water. Surge. Toxic Skin. Corpse Explosion. Bubble. Spirit Claws three times. You may be able to sneak in a win if one of your Spirit Claws misses, but not more than that. You will also have to restart the fight if Snarly dies before Blood in the Water hits.

10. Mechanical Melee

Lil’ Bling (2, x, x)
Cogblade Raptor (1, 2, 1)
Clockwork Gnome (1, x, 1)

Pass. Build Turret. Metal Fist. Pass. Exposed Wounds. Screech. Bite. Inflation. Metal Fist twice.

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