Tuesday, January 22, 2019

Tiny Terrors in Tanaan Guide

tiny terrors in tanaan achievement pet battle strategy guide draenor world of warcraft wow

These are simple strategies to defeat the pets for the Tiny Terrors in Tanaan achievement.  You can fight them at any time - all you have to do is find them and click on them.  These strategies assume your pets are level 25 and of Rare quality. Keep in mind that these fights reward very little XP and it isn't worthwhile to try to level any other pets with them. It's better to just knock them out as quickly as you can.

Pet Battle Main Page


Other Pet Battle Posts:
Battle on Zandalar and Kul Tiras 2-Pet Strategies
Wailing Caverns Pet Battle Dungeon Guide
Deadmines Pet Battle Challenge Guide
How to Level Multiple Battle Pets Quickly
Pet Addons
My Favorite Pets for Battling


1. Felsworn Sentryw

Molten Corgi (1, 2, 2)
Unborn Val'kyr (2, 2, 1)
Ikky (x, 1, 1)

Inferno Herding, Kill the backline pet with Flamethrower. Remember to cast Cauterize on cooldown. When Sentry comes back in, Inferno Herding again and kill the backline pet. When Sentry comes back in, use what you can of your Corgi. Bring in your Val'kyr. Curse of Doom. Haunt. Bring in Ikky. Black Claw. Flock.


2. Corrupted Thundertail

Unborn Val'kyr (2, 2, 1)
Ikky (x, 1, 1)
Emerald Whelpling (2, 2, 2)

Shadow Shock. Haunt. Bring in Ikky. Black Claw. Flock. Bring Val'kyr back in. Shadow Shock until your Val'kyr dies her final death. Bring in Whelpling when Val'kyr dies. Maintain Emerald Presence, Emerald Dream on cooldown. Fill with Emerald Bite.


3. Chaos Pup

Cerulean Moth (1, 1, 2)
Ikky (x, x, 1)
Emerald Whelpling (2, 2, 2)

Call Lightning. Slicing Wind. When he uses Howl, use Cocoon Strike. Keep spamming Slicing Wind and keep Call Lightning up. When Moth dies, bring in Ikky and use Flock. When Pup dies, use up what you can of your Ikky and then bring in Whelpling. Emerald Presence and maintain it. Emerald Dream and use it on cooldown. Fill with Emerald Bite.


4. Cursed Spirit

Unborn Val'kyr (2, 2, 1)
Ikky (x, 1, 1)
Emerald Whelpling (2, 2, 2)

Shadow Shock. Haunt. Bring in Ikky. Black Claw. Flock. Pass for Spirit's Undead round. Bring Val'kyr back in. Curse of Doom. Shadow Shock. Bring in Whelpling when Val'kyr dies. Maintain Emerald Presence, Emerald Dream. Fill with Emerald Bite. This is very slow until the buff wears off the enemy pets. RNG can also be quite finicky, but this does work.


5. Felfly

Unborn Val'kyr (2, 2, 1)
Ikky (x, 1, 1)
Emerald Whelpling (2, 2, 2)

Haunt. Bring in Ikky. Black Claw. Flock. Spam Savage Talon on the backline until Ikky dies. Bring Val'kyr back in. Spam Shadow Shock until Val'kyr dies. Bring in Whelpling. Maintain Emerald Presence, Emerald Dream on cooldown. Fill with Emerald Bite.


6. Tainted Maulclaw

Ikky (1, 1, 1)
Any second pet
Emerald Whelpling (2, 2, 2)

Black Claw. Flock. This should take care of the Maulclaw. For the backline, just use up what you can of Ikky, then switch to your Whelpling and keep up Emerald Presence, Emerald Dream on cooldown, and Emerald Bite to fill. I did not need a third pet.


7. Direflame

Fishy (2, 1, 2)
Emerald Whelpling (2, 2, 2)
Aqua Strider (1, 2, 2)

Pump. Cleansing Rain. Pump three times. Surge. Fishy should die here. Bring in Strider. Cleansing Rain. Water Jet. Direflame should go down. For the backline pets, just keep using Water Jet until your Strider dies. Whelpling will come out. Maintain Emerald Presence, Emerald Dream on cooldown, and fill with Emerald Bite.


8. Mirecroak

Ikky (x, 1, 1)
Stormwing (1, x, 2)
Emerald Whelpling (2, 2, 2)

Black Claw. Flock. This should take care of Mirecroak, as long as you don't get Frog Kissed. If you do, you may have to restart the fight. Bring down the back line pets with Flock and Savage Talon/Alpha Strike. When you're down to your Whelpling, use Emerald Dream on cooldown, keep up Emerald Presence, and fill with Emerald Bite.


9. Dark Gazer

Zandalari Anklerender (2, 1, 2)
Scourged Whelpling (2, 1, 1)
Nexus Whelpling (x, 2, 2)

Black Claw. Hunting Party. Leap twice. Black Claw. Leap until your Anklerender dies. Bring in Scourged. Plagued Blood. Call Darkness. Spam Tail Sweep until Scourged dies. Arcane Storm. Mana Surge.


10. Bleakclaw

Nexus Whelpling (2, 2, 2)
Chrominius (1, 2, 2)
Celestial Dragon (1, 1, 1)

Arcane Storm. Pass. Mana Surge. Frost Breath (your pet may die here). Bring in Chrominius. Surge of Power. Ancient Blessing on cooldown. Spam Bite. When Chrominius dies, bring in Dragon. Moonfire. Ancient Blessing on cooldown. Fill with Flamethrower.


11. Vile Blood of Draenor

Unborn Val'kyr (2, 2, 2)
Infinite Whelpling (1, 1, x)
Emerald Whelpling (2, 2, 2)

Curse of Doom. Shadow Shock until your Undead round. Unholy Ascension. Switch to Infinite. Healing Flame on cooldown and spam Tail Sweep. When Emerald comes out, maintain Emerald Presence, use Emerald Dream on cooldown, and fill with Emerald Bite.


12. Dreadwalker

Molten Corgi (2, 2, 2)
Molten Hatchling (1, 2, 1)
Lava Crab (1, 1, 2)

Inferno Herding. Switch out to Hatchling. Spam Magma Wave and use Cauterize on cooldown. This should get Dreadwalker whittled down pretty far by the time your Hatchling dies, and the other inactive backline pet should also go down from the AoE. When your Hatchling finally bites it, switch to your Crab. Shell Shield. This will negate if you get a backline pet with a Swarm-type ability. When Dreadwalker switches back in, both his backline should be dead. Finish him off by using Burn a few times.


13. Netherfist

Zandalari Anklerender (2, 1, 2)
Any pet for backup
Emerald Whelpling (2, 2, 2)

Black Claw. Hunting Party. Leap to finish him off. If Haymaker hits your pet, restart and try again. Just use up your Zandalari against the backline. Bring in your Whelpling. Maintain Emerald Presence, use Emerald Dream on cooldown, and fill with Emerald Bite.


14. Skrillix

Unborn Val'kyr (x, 2, 2)
Chrominius (1, 1, 2)
Emerald Whelpling (2, 2, 2)

Curse of Doom. Pass twice. Unholy Ascension. Bring in Chrominius. Skrillix should go down. Use up Chrominius against the backline. Whelpling comes out. Maintain Emerald Presence, use Emerald Dream on cooldown, and fill with Emerald Bite.


15. Defiled Earth

Unborn Val'kyr (2, x, 1)
Ikky (1, 1, 1)
Emerald Whelpling (2, 2, 2)

Shadow Shock. Haunt. Switch to Ikky. Black Claw. Flock. Spam Savage Talon until Ikky dies. Bring Val'kyr back in. Spam Shadow shock until it dies. Whelpling comes out. Maintain Emerald Presence, use Emerald Dream on cooldown, and fill with Emerald Bite.

Saturday, January 19, 2019

Beasts of Fable Guide


These are simple strategies to defeat the quests for the Fabled Pandaren Tamer / Beasts of Fable quest and achievement.  You can fight them as many time in a row as you want and they're always up.  These strategies assume your pets are level 25 and of Rare quality. It's probably best to just use a team of full 25 pets, since these pets don't give much experience.

Pet Battle Main Page

Other Pet Battle Posts:
Tiny Terrors in Tanaan Guide

Battle on Zandalar and Kul Tiras 2-Pet Strategies

Wailing Caverns Pet Battle Dungeon Guide
Deadmines Pet Battle Challenge Guide
How to Level Multiple Battle Pets Quickly
Pet Addons
My Favorite Pets for Battling

1. Ka'wi the Gorger

Unborn Val'kyr (x, 2, 1)
Direbeak Hatchling (1, 2, 1)

Curse of Doom. Haunt. Bring in Direbeak. Ironskin. Falcosaur Swarm!. Predatory Strike to finish it off if necessary.


2. Gorespine

Zandalari Kneebiter (2, 2, x)
Menagerie Custodian (x, x, 2)

Black Claw. Hunting Party. Bring in Custodian. Ion Cannon.


3. No-No

Three Moths with speed >309 with Cocoon Strike or Lift-Off, Moth Dust, and either Alpha Strike or Slicing Wind

Moth Dust. Alpha Strike until Moth Dust comes back up, then use Moth Dust. Cocoon Strike/Lift-Off when No-No uses Dive. Just use a basic attack to break through the Beaver Dam. Don't accidentally use Moth Dust or Cocoon Strike when he's blocking.


4. Greyhoof

Stormwing (x, 1, 2)
Menagerie Custodian (1, 1, 2)
Darkmoon Tonk (1, 1, 2)

Call Lightning. Flock. Bring in Custodian. Ion Cannon.


5. Lucky Yi

Unborn Val'kyr (x, 2, 2)
Kun-Lai Runt (1, 1, 1)
Beast damage pet you probably won't need

Curse of Doom. Unholy Ascension. Bring in Kun-Lai Runt. Mangle. Rampage. Thrash twice.


6. Ti'un the Wanderer

Hyjal Wisp (2, 1, 1)
Backline pets don't matter and they'll die anyway.

Whittle down his health with Arcane Blast. Use Evanescence after Ti'un uses Pump. Use Wish if you are unable to block an incoming Pump.


7. Kafi

Stormwing (x, 1, 2)
Ikky (x, 1, 1)

Call Lightning. Flock until Stormwing dies. Bring in Ikky. Black Claw. Flock.


8. Dos-Ryga

Three Moths with speed >273 with Cocoon Strike, Moth Dust, and either Alpha Strike or Slicing Wind

Moth Dust. Alpha Strike twice. Cocoon Strike. Moth Dust. Alpha Strike until your first moth dies. Bring in your next moth. Cocoon Strike with 1 round left of Whirlpool, Moth Dust on cooldown, fill with Slicing Wind.


9. Nitun

Unborn Val'kyr (1, 2, 2)
Teroclaw Hatchling (1, 2, 2)

Curse of Doom. Shadow Slash until you die. Unholy Ascension on your Undead round. Bring in Teroclaw. Ravage. Claw. Ravage.


10. Skitterer Xi'a

Ikky (x, 1, 1)
Direbeak Hatchling (1, x, 1)

Black Claw. Flock. Bring in Direbeak.  Predatory Strike. Falcosaur Swarm!.

Tuesday, January 15, 2019

Restoration Druid Guide Part 6: Gameplay (8.1 Compliant)

Other Restoration Druid Guides:
Part 1 - Talents
Part 2 - Stats, Enchants, Gems, and Consumables
Part 3 - Spells
Part 4 - UI and Addons
Part 5 - Gear and Azerite

Restoration Druid Guide Index Page

I saved this part for last for a reason.  It's important to have the right tools before you start a construction project, and resto druid is much the same.  Theory is important.  But now, let's get right into the nitty gritty - the part where you actually heal.

Firstly, make sure you're all buffed up and ready to go.  If you're doing a progression fight, make sure your enchants and gems are on point.  Make sure you have Lifebloom and Rejuvenation running on the tank.  Keep those rolling on the tank or tanks at all times.  You can put Ironbark on your tank if they're a bit squishy or before a big damage ability.  Right after the pull, put down your Efflorescence under a group of at least 3.  Usually the melee are all together so they're good to put it under.  Make sure you have as close to 100% uptime as you can.


Restoration Druid Guide gameplay resto

Heal light to moderate group damage with Wild Growth.  To heal damage on a single target when you have time to cast, use Regrowth or Swiftmend.  Apply Rejuvenation to people taking steady damage.  I like to put Cenarion Ward on the main tank immediately on cooldown.  If they are taking high damage or you anticipate them taking high damage, throw Ironbark on them.

For high damage phases, pop Tranquility.  If you chose Tree, you can also pop that.  It empowers your spells and makes Regrowth instant, so I usually spam Regrowth on people.  Be aware that this really burns your mana.  You can use Innervate to give yourself some time to blanket the entire group with HoTs and then pop Flourish.  There are some situations that those abilities are very helpful, but I like to just cast them on CD so I'm making good use of them.  Make sure you cast Regrowth when Omen of Clarity procs.

Restoration Druid Guide gameplay resto

If you are going to have to soak damage, make sure you put Barkskin on yourself.  You can even use Ironbark on yourself and shift into bear form and use Frenzied Regeneration if you really need to.  Make SURE that you don't tunnel and forget to heal yourself.  You can't heal anyone if you're dead.  If it becomes necessary you can cast Nature's Cure or Rebirth on an ally, though for Rebirth I would ask permission from the raid lead before doing so.  If many people are dead after a fight is over, you can use Revitalize to get the whole group up at a time.

Certain talents and Azerite traits may change how you should prioritize and use spells.

Autumn Leaves - If you have 2 or more traits of Autumn Leaves, you need to make sure you're not blanketing your Rejuvenation targets with other Heal Over Time abilities. You must be much more sparse in your use of Wild Growth. Don't use it as a filler or top-up, only use it if people are sub-50% health. Also be careful of the Heal Over Time effect of Regrowth. Only use it if it's necessary. Pick another target for Regrowth if you get a Clearcasting proc.

Rampant Growth - Basically, Rampant Growth will apply Regrowth's Heal Over Time effect on whatever the target of your Lifebloom is. You should naturally be maintaining Lifebloom on your tank. When you get a Clearcasting proc, use Regrowth on someone else (not the tank) who is taking damage, and your Lifebloom target (the tank) will also get the Heal Over Time effect. You can maintain very high uptime for the HoT on your tank this way. Of course, Autumn Leaves and Rampant Growth conflict, so I wouldn't have both at the same time.

Soul of the Forest - If you choose to take Soul of the Forest as a talent instead of Cultivation or Incarnation: Tree of Life, you must make sure you're using it to its fullest potential. Always use the buff to boost a Wild Growth cast. If you've chosen the Flourish talent, try to only extend your buffed Wild Growths, not the regular ones. There will be times you won't remember to make use of your buff after using Swiftmend, so pick up my WeakAura here so you never forget to use it!

If you find yourself lagging behind the other healers in raids, try logging your fights with Loggerhead, uploading them through WarcraftLogs, and running them through WoWanalyzer. It will tell you exactly how to improve.

If you have any questions, comments, or concerns, comment or tweet me so I can address it.  I am not the end all be all of resto druids so if there's something I should add I'd be happy to do it.  Thank you for reading my guide.

Monday, January 14, 2019

Restoration Druid Guide Part 5: Gear and Azerite (8.1 Compliant)

Other Restoration Druid Guides:
Part 1 - Talents
Part 2 - Stats, Enchants, Gems, and Consumables
Part 3 - Spells
Part 4 - UI and Addons
Part 6 - Gameplay

Restoration Druid Guide Index Page

I know you want me to give you a Best in Slot list.  There's so many options with different stats that knowing which gear is RIGHT is a huge pain in the butt, made no easier by all these differences because of random sockets and the forging system.  Unfortunately, I can't give you a BiS list.

In general, whatever has a higher item level is what you should be equipping (also take into account the Azerite traits).  The exceptions to this is in jewelry and trinkets, where certain stats and effects may make something pull ahead of items with a higher item level.  Generally, we tend to prefer trinkets with a large amount intellect instead of fancy effects that are less reliable.  Your best in slot will also vary based on what content you do.  Obviously if you only raid and don't do mythic dungeons, mythic dungeon items will not be applicable to your BiS list.  My recommendation is to visit AskMrRobot.com, and have it calculate your best in slot based on what content you actually do and whether you run a mastery or haste build.  You can change it up as you wish and sub things in that you believe are better.  That's what I do to generate my list of desired gear.

Azerite Traits

You can equip multiple of each trait, but keep in mind that percentages do NOT stack, but flat numbers DO.

Patch 8.1 introduced some new traits, and I'd like to see how all the traits perform in the new raid before I really decide what I want to shoot for. For now, this is what I recommend for raiding Uldir.

Best:
Autumn Leaves
Archive of the Titans

Great:
Rejuvenating Breath
Lively Spirit
Waking Dream - Only have one Waking Dream trait, because the percentage increase does not scale with multiple traits.
Blessed Portents
Blood Siphon
Sylvanas' Resolve
Blightborne Infusion
Blood Rite
Meticulous Scheming
Rampant Growth - Will only apply the bonus Regrowth ONCE, no matter how many of this trait you have. Will necessitate slightly changing your rotation. Make sure you are NOT casting Regrowth on your Lifebloom target.
Secrets of the Deep
Swirling Sands
Grove Tending - Good for Mythic+
Incite the Pack / Tradewinds - Good for Mythic+
Ephemeral Recovery

In general, what you want to shoot for is two Autumn Leaves traits and one Archive of the Titans. Keep in mind that having two Autumn Leaves traits will alter your rotation slightly. Use Wild Growth more sparingly, because you want Rejuvenation to be the only HoT on a given player at a time (excluding tanks). You will also need to drop the Spring Blossoms, Abundance, and Cultivation talents. Also note that having an extra Germination and a Rejuvenation on a single target counts as two HoTs. Enchant Weapon - Coastal Surge will ALSO negate Autumn Leaves, so pick another enchant. The HoT from Concentrated Mending will also negate it.

That being said, that's a LOT of changes and alterations to have to make just for the sake of a couple Azerite traits. Personally, I avoid Autumn Leaves like the plague. If you are willing to make the necessary changes, 2+ traits of Autumn Leaves is the king in terms of numbers, but it's so difficult to use correctly that I'd just as soon not even bother. At the time of this writing, my traits are Rampant Growth, Waking Dream, and Archive of the Titans. I consistently pull ahead to first place in raids. I think I'm doing just fine.

For Mythic+, it's best to have one Grove Tending, and two Incite the Pack / Tradewinds.

Sunday, January 13, 2019

Restoration Druid Guide Part 4: UI and Addons (8.1 Compliant)

Other Restoration Druid Guides:
Part 1 - Talents
Part 2 - Stats, Enchants, Gems, and Consumables
Part 3 - Spells
Part 5 - Gear and Azerite
Part 6 - Gameplay

Restoration Druid Guide Index Page


Your user interface is very important.  It's how you get information about the encounter, know who and when to heal, and react to threats.  It doesn't have to be fancy or unrecognizable from the original UI.  It just has to be functional for YOU.  Ask 10 people what their UI looks like, and you'll get 10 different answers.  What they all have in common is that their UI is optimal for what they do, because everyone plays a little differently.  I'm not going to go over what my UI looks like and how to get it, I'm going to go through what raiders (specifically restoration druids) should have on their UI.




1. Functional raid frames


Restoration druid guide raid frames vuhdo resto addon

Your frames are your bread and butter.  I personally use VuhDo.  I like how it is versatile and highly customizeable, and attractive compared to other frame addons.  Configure your spells in a way that will be the easiest for you to remember where everything is.  Healbot is another viable alternative (and what I started with), as well as Clique + Grid.

I also have my VuhDo Setup and Export String available here.


2. A boss mod


Restoration druid guide boss timers dbm resto

Most raid groups require a boss mod.  It will call out mechanics for you and tell you when you're standing in fire.  It also makes it easier to coordinate healing cooldowns by alerting you of high raid damage.  I use Deadly Boss Mods, but I know some guilds also use BigWigs.


3. Bars


Restoration druid guide bars bartender resto

Presumably you can use the default bars, but I like to use Bartender.  It sleeks up your UI and frees up space for other things that could be more helpful to you for healing, like auras.


4. A meter


Restoration druid guide meter skada resto

Numbers are not everything, but it's still important to pump out as much healing as you can consistently in order to be useful to your raid.  Therefore, you should be using a meter to gauge your progress.  You can also use it to observe other restoration druids who may be doing better than you, and you can perhaps notice a way to improve.  I like using Skada, but Recount is also popular.  Not to toot my own horn, but that's me on the top in that picture ;)


5. Logging


Restoration druid guide analyze logging resto

This is probably more advanced, but when you want to  get into progression content, you should really look into logging your performance.  You can analyze in detail everything you did, and everything you did wrong.  You can see what you did wrong in order to know what you should do better next time.  You can input the logs into the website WoWAnalyzer, which will analyze it and give you point of improvement.  I've found it to be very helpful.  I log raids using Warcraft Logs, which I upload using Loggerhead.


4. Auras

Speaking of auras.  I use WeakAuras.  It adds an icon to your screen that makes it easier to keep track of cooldowns or charges for spells.  Because I use VuhDo, I can take most of my healing spells off my bars and just make auras showing me the cooldowns.  I would not be able to heal without my auras.  Most auras come in two parts: one to show the cooldown, one to show when the ability is ready. For some abilities, like Innervate, I also have an aura that shows buff duration.

Here are all the strings I use on my restoration druid.

You can import them into WeakAuras.  I finally discovered text boxes so I'm not pasting long strings of code into the post directly, so just right click the box, click "Select All", copy, and paste directly into WeakAuras!  If you find an error, please let me know!

Saturday, January 12, 2019

Restoration Druid Guide Part 3: Spells (8.1 Compliant)

Other Restoration Druid Guides:
Part 1 - Talents
Part 2 - Stats, Enchants, Gems, and Consumables
Part 4 - UI and Addons

Part 5 - Gear and Azerite
Part 6 - Gameplay

Restoration Druid Guide Index Page


In this particular section I will go over some spells that are specific for the restoration spec, and give tips on when and how to use them.  I will be leaving out talent spells as I already went into detail about them in the Talents section of the guide.  I also won't be discussing passive abilities.


restoration druid guide spells resto how to

Barkskin - This is a personal cooldown that reduces incoming damage by 20% for 12 seconds. You can use this before widespread group damage or when you're personally being attacked.

Efflorescence - This is our ground area heal.  You place it on the ground under a group and it will heal them.  Make sure it is under a group of at least 3.  I usually find that it's best to put under melee because they're usually stacked together.

Entangling Roots - Will root an enemy in place for 30 seconds. Can be useful in certain situations, like on Aggramar.

Hibernate - Will put a Dragonkin or Beast target to sleep for 40 seconds. Use it on something attacking you, or wait for your raid leader to call you to use it.

Innervate - Allows the target to cast spells for no mana for 10 seconds. I really recommend using it on yourself.  You can use it to chain Rejuvenations in preparation for using Flourish, along with a Wild Growth, for some very strong burst healing. I also recommend placing Efflorescence before popping those abilities.  Bind Innervate to another ability if you have difficulty remembering to use it (like me...).  Don't be scared to use it.  Just use it when it's off cooldown unless you are waiting for a specific time in the fight to use it.  Don't wait for the "perfect time".  It won't come and you can easily go a whole fight without using it if you aren't thinking about it (which is bad and a waste).

Ironbark - This is a defensive cooldown we can put on the tank.  You can put it on them at the start of a pull to make it smoother, or wait until the boss is about to do a strong attack to provide the tank with extra protection.  You can also cast it on yourself.

Lifebloom - This is a heal over time spell that you can have one one target at a time.  Normally I recommend using it on a tank.  If you're healing with another restoration druid, you should coordinate so you each have your Lifebloom on a different tank.  Make sure you keep your uptime on this as close to 100% as you can.  If you recast this with less than 4.5 seconds left to tick, it will trigger the bloom, so you should NEVER let this HoT drop, but still don't recast it too early because that's wasting mana.

Nature's Cure  - This is our basic dispel.  It has an 8 second cooldown, so be careful to prioritize who needs dispels first.  Also make sure it's actually something that warrants being dispelled, because of the mana cost.

Rebirth - Our battle resurrection.  I really recommend saving it in case the tank or another healer dies.  But of course, if your raid leader calls for it, use it.

Regrowth - Our quick OH SHIT heal.  It takes up quite a bit of mana but has a short cast time, so use it if your tank is about to die.  We will occasionally get Omen of Clarity procs to make it a mana-free cast so make sure you use them.

Rejuvenation - This is really what druids are known for as healers. This is our main heal over time spell.  You can blanket the raid in it, but that will burn mana quick, so I recommend keeping it rolling on the tanks and then sticking it on someone who is low on health but not in much danger of dying.  Learn to anticipate incoming damage so your are putting Rejuvenation on the right people and not overhealing at a high cost to your mana.

Revive / Revitalize - This is our resurrection and mass resurrection.  Only castable out of combat.

Soothe - You probably won't ever use this in a raid, but it can be useful in dungeons.

Swiftmend - You can use this on a target with one of our heal over time spells and it will instantly heal them for a small amount.  Good to save for an emergency since it's instant.

Tranquility - This is our major raid cooldown.  Use it when you can stand still for a few seconds because it's channeled.  Save it for high damage phases and coordinate its use with the other healers on your team.  Tranquility benefits from your Mastery, so throw out a Wild Growth before you cast Tranquility to give it a boost!

Wild Growth - This is our blanket smart heal heal.  It has a short cast time, and will put a heal over time effect on the 6 lowest health members of your group.  It is usually a top 3 heal so make you use it on cooldown of more than a couple are injured.  Wild Growth will always prioritize player targets over non-player targets (like NPCs and pets).  Make sure you aren't spam casting Wild Growth just because it's come off cooldown unless you actually HAVE to, because it does cost a lot of mana.

Friday, January 11, 2019

Restoration Druid Guide Part 2: Stats, Enchants, Gems, and Consumables (8.1 Compliant)

Other Restoration Druid Guides:
Part 1 - Talents
Part 3 - Spells
Part 4 - UI and Addons
Part 5 - Gear and Azerite

Part 6 - Gameplay

Restoration Druid Guide Index Page



Restoration druid has a few best consumables to perform at our maximum.  We will always want intellect, but our secondary stat consumable of choice will vary.


Stats
As of now, no one stat is much better than the other. They should be about equal. For lower gear levels, I tend to bias slightly toward mastery. At higher levels, I tend to bias toward haste, because at a lower gear level it's easier to burn mana with a lower global cooldown. At a higher gear level, you can afford to cast spells quicker. Just be sure Critical Strike, Mastery, and Haste are about even, with Versatility trailing slightly behind. Intellect is always our strongest stat. For the most part, just picking whatever has the highest item level will do you just fine.



restoration druid guide stats potions flasks


Consumables

The flask we need to be getting is Flask of Endless Fathoms.

Our food of choice will always be Bountiful Captain's Feast if it is available.  If not, then choose the stat food that has a bonus for your LOWEST stat. The foods are:

Swamp Fish 'n Chips (haste)
Sailor's Pie (mastery)
Honey-Glazed Haunches (critical strike)
Spiced Snapper (versatility)

The cheaper options are:

Ravenberry Tarts (haste)
Loa Loaf (mastery)
Kul Tiramisu (critical strike)
Mon'Dazi (versatility)

You also want to always have a Battle-Scarred Augment Rune active on your druid during at least progression fights.

You can use either Coastal Mana Potion or a Potion of Replenishment on fights where you know you'll have the opportunity to use it.  You can pop a Battle Potion of Intellect to get a head start by popping it 1 second before the fight starts, and you could use that as an opportunity to DPS before the damage starts to roll out.  You could even pop it again during the fight if you don't think you'll need to use a mana potion during the encounter.


Gems

You will always want one Kraken's Eye of Intellect on your gear.

You want to use the gems that will contribute to your LOWEST secondary. These are:

Quick Owlseye (haste)
Masterful Tidal Amethyst (mastery)
Deadly Amberblaze (critical strike)
Versatile Royal Quartz (versatility)

The cheaper options are:

Quick Golden Beryl (haste)
Masterful Kubiline (mastery)
Deadly Solstone (critical strike)
Versatile Kyanite (versatility)


Enchants

Your weapon enchant should be Coastal Surge for raiding unless you're running an Autumn Leaves build. For dungeons, Masterful Navigation is also acceptable.

You should pick the ring enchants that will contribute to your LOWEST secondary stat.

These are:

Pact of Haste
Pact of Mastery
Pact of Critical Strike
Pact of Versatility

The cheaper options are:

Seal of Haste
Seal of Mastery
Seal of Critical Strike
Seal of Versatility