Monday, November 12, 2018

Halls of Corruption Guide for Restoration Druids

We're back for some more Restoration Druid Boss Guides! If you've read my other guides, you know the drill.  I don't go totally in-depth. I speak only from a restoration druid's perspective, therefore DPS-only mechanics or anything that doesn't pertain to what I'm doing is not mentioned.  If you want a more in-depth guide, there are plenty out there. This is only from personal experience.  It also does not apply to Mythic difficulty.

Other Uldir Guides for Resto Druids:

Halls of Containment (Taloc, MOTHER, Zek'voz)
Crimson Descent (Fetid Devourer, Vectis, Zul, Reborn)

Restoration Druid Guide Index Page


1. Mythrax the Unraveler

mythrax the unraveler uldir wow boss fight strategy guide world of warcraft resto restoration druid healing
I lifted this pic from Google because I forgot to take on when I was fighting him... oops.

Throughout the fight, you will get stacks of Annihilation. Almost every mechanic in the fight will apply Annihilation stacks if they hit you, and sometimes it's just unavoidable. The nice thing is that as you gather Annihilation stacks, you spawn Existence Fragments that you can pick up to lower your stacks of Annihilation. Your group may have a strategy for picking these up, such as only letting tanks pick them up at certain times, so defer to your raid leader.

Don't stand in front of the boss because he does a frontal cone called Essence Shear. Only tanks should get hit by that, and if you're not a tank and you get hit by that, everyone will point and laugh. Be sure to dodge Obliteration Blast. You can use Dash or Tiger Dash in a pinch. Imminent Ruin  is a DoT that will apply to two players, and when it runs out it does raidwide damage. The raidwide damage lessens by distance, so get as far away from your group as you can before it goes off.

Oblivion Spheres will spawn on players, then charm them and start giving them stacks of Annihilation. To break out someone who is charmed, you have to knock them away from the orb. You could use a knockback like Typhoon, or actually damaging them will knock them back a little too. Use little quick attacks when you try to break someone out, like Wrath, and everyone trying to break out the same person has to be facing the same direction or the person will just get knocked around like a ping pong but never get knocked out of the circle. During the Oblivion Sphere phase, be sure to spread out at least 5 yards apart so you don't get charmed by anyone else's spheres. As someone is freed from an orb, it does do a bit of raidwide damage, so you may need to coordinate the knockouts with other healers so you can be sure everyone's topped up first.

There will be an intermission phase where Mythrax takes almost no damage, and adds spawn around the room. Just heal as normal, and if you have some downtime, you can throw out some DoTs. Watch out for Obliteration Beam. Once again, Dash or Tiger Dash to get out of the way.

In Heroic, Mythrax has an additional ability called Essence Shatter, preventing you from using any more Existence Fragments once he hits 20% health. That's probably a good spot to Bloodlust, and be sure you use up all your Existence Fragments up to that point, because that's just a waste if you don't.

As a healer, be sure you are somewhat in the center of the room so you have range on everyone. If you have to move, be sure to keep a 5 yard distance from everyone else. If you use Deadly Boss Mods, type /range 5 and it will tell  you if you're too close to someone. One of the adds will cast Mind Flay, causing a movement speed reduction. You can dispel that with Nature's Cure. Save Tranquility for when Mythrax uses Xalzaix's Awakening, which will cause raidwide damage. Try to coordinate big healing cooldowns with your other healers. People should be spread so it may be difficult to find a good spot to drop your Efflorescence. Just do the best you can.


2. G'huun

G'huun wow uldir world of warcraft raid boss strategy guid resto restoration druid

Phase 1 is just adds. G'huun is kinda behind a wall. The adds are Cyclopean Terrors and Dark Young. Cyclopean Terrors cast Torment. Dark Young need to be tanked, and at 100 energy they cast Dark Bargain. They have a dark purple circle on the ground around them, and everyone in it when the cast finishes gains a stack of the Dark Bargain buff. Stand in this circle ONCE and get your stack. Remember that if you get more than 1 stack, you get mind controlled. On Heroic, there is an additional add called Blightspreader Tendril. They cast Decaying Corruption, which is raidwide damage.

If you get Explosive Corruption, run to the edge of the room (Dash/Tiger Dash is your friend). Do NOT drop it in the middle of the group, as it leaves a harmful ground effect AND sends out a bunch of dust bunnies that will infect whoever they hit with Explosive Corruption in turn. Pretty soon everyone has it and there's balls all over the whole god damn room.

Up top, there will be groups running balls. You don't need to worry about this because we're healers. We're better than that. If your raid leader makes you switch to DPS and makes you run balls... go watch a video or something. I don't know how to do it.

Once all the orbs are dunked, it triggers Reorigination Blast, the big yellow beam of light in the middle of the room. Reorigination Blast will occur a couple times more throughout the fight and causes G'huun and the adds to take significantly more damage, so I like to throw out some DoTs and Wrath if I have time just to help out.

After this, G'huun comes out to play. He does Wave of Corruption, which radiates outward from him and does a small amount of damage. It hurts MUCH more if you are within 5 yards of someone else, so if you have Deadly Boss Mods, be sure to /range 5.

Blood Feast will target a player, and it will clear the Putrid Blood stacks off everyone within 8 yards (easy to see with a red circle on the ground). Avoid as many mechanics as you can, because getting hit will increase your Putrid Blood stacks. When Blood Feast wears off, it spawns a Gibbering Horror add where the player was standing. Because the Gibbering Horror is more powerful for each person standing in the circle, so your Raid Leader will decide who needs to stand in each Blood Feast. The Gibbering Horror casts Mind-Numbing Chatter, an interrupt that halts you spellcasting for 3 seconds. Don't be casting when it goes off.

Phase 3 will start at 20%. Your group will no longer be able to dunk orbs and use the Reorigination Blast, so it's a straight burn phase. It gets pretty messy. During Collapse, a bunch of rocks and stuff will fall from the ceiling. You'll be able to see where some of it will land from circles on the ground. Get as far away from them as you can. He will cast Gaze of G'huun, which is a fear. Deadly Boss Mods will warn you when it's about to go off and you should look away from the boss.

On Heroic, Malignant Growths will spawn during the final phase. They pop up and do a bunch of damage to anyone within 8 yards. They look kind of like big zits rising from the ground. I've found that you can keep going left to avoid them.

This fight is basically a poopfest. There's a lot to juggle and worry about. The trick is to keep your head and don't run around like a chicken with your head cut off. Keep CALM. Watch your timers. Make sure a dust bunny isn't about to hit you in the back. Because the whole group will for the most part be spread, just do the best you can with your efflorescence placement. I recommend Inner Peace because there's a lot going on in this fight and those extra Tranquilities will be a godsend. Don't use Tranquility right before a Mind-Numbing Chatter is about to go off or Malignant Growths are about to spawn. During Phase 3, you can stay turned away from G'huun and completely avoid Gaze of G'huun. You can still heal turned around. Just make sure you're paying attention to Explosive Corruption orbs.

Friday, November 9, 2018

Crimson Descent Guide for Resto Druids

We're back for some more Restoration Druid Boss Guides! If you've read my other guides, you know the drill.  I don't go totally in-depth. I speak only from a restoration druid's perspective, therefore DPS-only mechanics or anything that doesn't pertain to what I'm doing is not mentioned.  If you want a more in-depth guide, there are plenty out there. This is only from personal experience.  It also does not apply to Mythic difficulty.

Other Uldir Guides for Resto Druids:

Halls of Containment (Taloc, MOTHER, Zek'voz)
Halls of Corruption (Mythrax the Devourer, G'huun)

Restoration Druid Guide Index Page


1. Fetid Devourer

fetid devourer wow world of warcraft raid strategy guide restoration druid uldir crimson descent

Malodorous Miasma applies a DoT on affected players for 18 seconds. When it expires, it turns into Putrid Paroxysm, which is a more potent DoT that lasts for 6 seconds. Keep an eye on whose health is ticking down and keep them topped up.

At 100 energy, Devourer does Rotting Regurgitation. It's a cone attack with an added knockback. It's easy tell where it's going to be, so you have no excuses to not get out of the way. Use Tiger Dash if you need to.

The six little half circle areas on the map are Waste Disposals. Occasionally, two will be activated and have reddish sludge pouring out of them. Don't touch that sludge. You don't know what's in that. When the sludge ends, it leaves behind an add that needs to be killed ASAP. DoT it if you can.

The boss soft enrages at 50% health. He does more damage but also takes more damage. Try to save Tranquility for this phase, and/or take Inner Peace so you get more Tranquility uptime. Make sure you're not about to pop Tranquility right before Fetid Devourer uses Shockwave Stomp.

In Heroic he gets an ability called Shockwave Stomp, which is a physical damage knockback. Have your back turned toward a wall so you don't get knocked all the way across the room. Your raid leader will probably designate a post for the group to stack. This is also a good spot to put down your Efflorescence, since ranged will be stacked for the majority of the fight. You could also put it under melee.


2. Vectis

vectis wow world of warcraft raid strategy guide restoration druid uldir crimson descent

This is basically a fight where you all get the poop. You just have to make sure everyone has an even amount of poop. You'll be divided into groups. As a healer, you'll pretty much just be healing whoever is dipping health, but someone, probably your raid leader, will be calling out people to go stand temporarily with another group so you can spread your diseases more evenly so no group is taking an exponential amount of damage over the others.

Omega Vector is the big mechanic of the fight. It's a 10-second damage over time that will jump to another player once it expires, and leaves a lingering damage taken increase on you that doesn't go away called Lingering Infection. Because you can't get rid of Omega Vector, you have to spread it out evenly.

Vectis uses Contagion, which is raidwide nature damage. At first you don't really feel it, but as you accumulate stacks of Lingering Infection, it really starts to hurt. I recommend trying to save Tranquility for the later phases of the fight and/or taking Inner Peace as a talent to offset this.

Vectis will also target a player with something called Gestate. After 5 seconds, they'll be stunned for 5 seconds and spawn an add called a Plague Amalgam. Try to move at least 5 yards from other players. The add will cast Immunosuppression, which can be a real pain for healers. HOPEFULLY your DPS immediately switch to the add as soon as it comes out. If they don't, you are well within their rights to not heal them, because you can't heal stupid (trust me, I've tried).

During Phase 2, the boss uses Liquefy and turns himself into a spurting puddle of blood and cannot be damaged. Don't be hit by the puddle as he moves out, as it gives you extra stacks of Lingering Infection. Avoid damage from the lines of blood from Blood Geyser which also gives you extra stacks (I swear this fight is the stuff of nightmares). Red rings will spawn on the ground. This is Plague Bomb, and they HAVE to be soaked. One person for each circle. If no one is standing in it, it turns into another Plague Amalgam add. You can soak a circle if you need to by using Bear Form, Barkskin, and Frenzied Regeneration. After that, it's rinse and repeat.

Mechanics are the same on Normal and Heroic, though of course heroic hurts more. Keep your Efflorescence under as many groups as you can. My raid group stacks a group to either side of the boss, and in front of him. My Efflorescence circle is just big enough to fit all three groups.


3. Zul, Reborn

zul, reborn wow world of warcraft raid strategy guide restoration druid uldir crimson descent

Zul will summon several types of adds during this fight. Make sure you aren't standing in front of the Nazmani Crushers because they do a damage cone. Nazmani Bloodhexers cast Blood Shard, which does a lot of damage to the lowest health player. Make sure to keep your flock topped off when this is about to go off. It can be interrupted. In a pinch, you can cast Typhoon to give your DPS a few extra seconds to do a real interrupt. Bloodhexers will also use Congeal Blood, which summons an add called Minion of Zul that crawls its way to the boss. Don't let this add get to the boss. You can Typhoon it away. This is a good fight to just put up some DoTs when you have a few seconds of downtime. Zul will also summon Bloodthirsty Crawgs. They may target you right out the gate, so go over to your tanks so they can pick them up.

Players will get Dark Revelation cast on them. Damage decreases with distance, so make sure to run to the edge of the platform and get away from your friends before you explode on them. Little adds will also spawn in the spot. They will fixate on players, and will infect you with a fear called Pit of Despair if they touch you.

At 40% health, you go into phase two. He casts Locus of Corruption, applying a permanent DoT to all players. The faster you get to phase two, the less damage you're going to have to heal. This is where throwing out Moonfires and Sunfires can help. Don't stand in front of Zul because he does a cone.

He will be casting Deathwish, a debuff that forces you to walk toward the edge of the platform AND JUMP OFF. It can be dispelled, but it deals raidwide damage when you do and spawns more Minion of Zul adds. The damage is reduced by range, so dispel them when they get somewhat close to the edge and away from other players.

In Heroic, players will need to soak Pool of Darkness, which occurs during both phases. You also get two Dark Revelations at a time, meaning twice as many Minion of Zul adds. Bloodhexers also get a new ability called Sanguine Presence. When two Bloodhexers get within 20 yeards of each other, they'll heal all the bad guys for 10% every 2 seconds. You do NOT want that to happen.Typhoon those bastards away from each other if you have to.

Friday, November 2, 2018

Battle on Zandalar and Kul Tiras 2-Pet Strategies



battle on zandalar and kul tiras wow strategy achievement guide world of warcraft battle for azeroth

These are simple strategies to defeat the quests for the Battle on Zandalar and Kul Tiras achievement.  You can only fight these trainers when their World Quest is available.  These strategies assume your pets are level 25 and of Rare quality. Keep in mind that for the achievement, every pet on the team must be level 25. If you use a carry pet, it will not count toward the achievement. I recommend first defeating the quest with a full team of 25s to tick off the achievement, then after that carrying pets.

Pet Battle Main Page


Other Pet Battle Posts:
Wailing Caverns Pet Battle Dungeon Guide
Deadmines Pet Battle Challenge Guide
How to Level Multiple Battle Pets Quickly
Pet Addons
My Favorite Pets for Battling


1. Crab People

Teroclaw Hatchling (2, 1, 2)
Leveling Pet
Mechanical Axebeak (1, x, 1)

Alpha Strike. If Sheldon casts Whirlpool, use Dodge before it goes odd. When Sheldon is below 450 health, use Ravage to finish him off and get some health back. For Sheldon, Alpha Strike. Dodge if he uses Dive. Use Ravage when Sheldon gets below 450 health. When Shelby comes in, switch in your leveling pet. Switch right back out to the Axebeak. Decoy. Spam Alpha Strike.


2. This Little Piggy Has Sharp Tusks

This pet rewards very little experience for a leveling pet, so it is probably better to stick to a team of three level 25s for this fight. That being said, it's an easy fight so you can sneak in a leveler if you really want to.

Lil' Bling (2, x, 1)
Any pet as backup

Any attack. Switch out to Bling. Make It Rain. Inflation. Just keep doing that. If he crits you may need to finish him off with your second pet.


3. Automated Chaos

Leveling Pet (something higher level; it will take AoE damage)
Magma Rageling (1, 1, 1)
Amalgam of Destruction (1, 1, 1)

Use any ability. Bring in Rageling. Volcano. Flame Jet. Flamethrower until Nightmare Weaver dies. For the next pet, Volcano, Flame Jet, and spam Flamethrower. When Rageling dies, bring out Amalgam. Fire Shield. Immolate.


4. Night Horrors

Darkmoon Zeppelin (1, 2, 2)
Mechanical Pandaren Dragonling (1, x, 1)
Leveling Pet

Decoy. Missile until Atherton is dead. Spam Missile until Bybee dies. Missile twice, then Explode. Breath until Jennings' health is less than 560, then Explode.


5. Rogue Azerite

Slithershock Elver (2, 1, 2)
Shimmershell Snail (2, 2, 1)
Leveling Pet (at least level 20 or so; it will take AoE damage)

Dodge. Pump. Grasp twice. Pump. When the Azerite Geode comes out, Pump twice. Grasp. Bring in your Snail and Dive. Absorb twice. When Azerite Slime dies, bring in your Leveling Pet, then immediately switch it back out to the Snail. Shell Shield. Dive. Absorb until Dive comes back up and use Dive. Make sure to maintain Shell Shield and finish it off with Absorb.


6. What's the Buzz?

Leveling Pet
Dream Whelpling (1, 1, 2)
Any other pet

Pass. Switch to Dream. Emerald Bite. Toxic Skin. Emerald Dream. Do this for the whole fight.


7. Sea Creatures Are Weird

Leveling Pet
Stormborne Whelpling (2, 2, 2)
Mechanical Pandaren Dragonling (1, 2, 1)

Use any attack. Switch out for Whelpling. Arcane Storm. Mana Surge. If your pet get switched out, restart the battle. On Dead Deckhand Leonard's Undead round, cast Arcane Storm. Frost Breath until your Whelpling dies. Bring in your Dragonling. Breath until Corrupted Slime dies. Thunderbolt. Breath until Reanimated Kraken Tentacle has less than 560 health. Explode.


8. Captured Evil

Your most powerful Jelly, such as Sewer Pipe Jelly (1, 2, 2)
Leveling Pet (higher level; it may need to finish the fight)
Mechanical Pandaren Dragonling (1, x, 2)

Squeeze. Tentacle Slap until Lesser Charged Gale is dead. Tidal Wave. Squeeze. Tentacle Slap until your Jelly dies. Bring in your Leveler, then switch straight to the Dragonling. Breath until Lesser Twisted Current dies. Decoy. Breath until Mind Warper dies. You may need to switch in your Leveler for an attack to finish it off.


9. Not So Bad Down Here

Enchanted Broom (2, x, 2)
Enchanted Pen (1, 1, 1)
Leveling Pet

Wind-Up 4 times. Switch to Pen. Evanescence. Foreboding Curse. Quills until Bruce dies. Evanescence. Foreboding Curse. Quills until Pen dies. Go bad to your Broom and Batter until Maws Jr. goes down.


10. Unbreakable

This pet rewards very little experience for a leveling pet, so it is probably better to stick to a team of three level 25s for this fight. That being said, it's an easy fight so you can sneak in a leveler if you really want to.

Clockwork Gnome (1, x, 1)
Leveling Pet (at least 200-300 health)
Leveling Pet (at least 200-300 health)

Note that this pet has a buff which prevents any damage until it has been hit 5 times.

Build Turret. Switch in your first leveling pet. Switch it right back out to the second one. Bring your Gnome back in. Build Turret. Metal Fist until Chitara dies.


11. That's a Big Carcass

Direbeak Hatchling (1, 2, 1)
Darkmoon Zeppelin (1, 2, 2)
Leveling Pet

Ironskin. Falcosaur Swarm. Predatory Strike. Pass. Ironskin. Falcosaur Swarm. Predatory Strike. Falcosaur Swarm. Pass. Let your Direbeak die, then bring out your leveling pet (make sure Whirlpool isn't about to go off). Switch it right out to the Zeppelin. Decoy. Missile until Old Blue has less than 680 health. Missile.


12. Strange Looking Dogs

Leveling Pet
Mud Jumper (2, 2, 1)
Swamp Croaker (2, 2, 2)

Any attack. Switch to Jumper. Swarm of Flies. Tongue Lash. Bubble. Tongue Lash until Timbo's Howl is off cooldown, then Bubble. Tongue Lash. Reapply Swarm of Flies on Undead round. Do the same for the other pets. Make sure to Bubble the round before Curse of Doom goes off.


13. Marshdwellers

Direbeak Hatchling (1, 2, 1)
Leveling Pet
Stormborne Whelpling (1, 2, 2)

Falcosaur Swarm. Predatory Strike. Pass. Your leveling pet will get forced in. Switch right out to your Whelpling. Arcane Storm. Mana Surge. Tail Sweep until your Whelpling dies. Switch back to your Hatchling and Ironskin, then Falcosaur Swarm and Predatory Strike.


14. Crawg in the Bog

This pet rewards very little experience for a leveling pet, so it is probably better to stick to a team of three level 25s for this fight. In addition, Bloodtusks's only attack ramps up in damage each turn, so it would be impossible to keep your nuke pet alive long enough to kill him.

Iron Starlette (1, x, 1)
Any other pets with Mechanical damage

Wind-Up. Supercharge. Wind-Up.


15. Pack Leader

Mechanical Axebeak (1, 2, 1)
Darkmoon Zeppelin (1, 2, 2)
Leveling Pet (will take AoE damage)

Decoy. Haywire. Alpha Strike until Delta dies. Alpha Strike until Haywire is back up, then Haywire.. Scars should go down here, but if your Axebeak dies first, bring in your Zeppelin, use Decoy, then Missile until Scars dies. Pass for the Undead round. When Little Blue comes out, Decoy, then spam Missile until Little Blue has less than 680 health. Explode.


16. Accidental Dread

Stormborne Whelpling (2, 2, 2)
Leveling Pet (at least 500 health because it will take AoE damage)
Dream Whelpling (1, 2, 1)

Arcane Storm. Mana Surge. Frost Breath until your Whelpling dies. Bring out your leveler, then switch right out to your Dream. Use Emerald Presence, use Healing Flame if you need to, and just spam Emerald Bite.


17. Keeyo's Champions of Vol'dun

Lil' Bling (2, 2, 1)
Leveling Pet
Ashmaw Cub (1, x, 2)

Extra Plating. Make It Rain. Inflation. Make It Rain to finish off Buzzbeak. Extra Plating. Inflation. Make It Rain. After Tikka dies, bring out your Leveling pet. Switch right out to the Ashmaw Cub. Roar. Rampage.


18. Snakes on a Terrace

Leveling Pet
Disgusting Oozeling (1, 1, 1)
Clefthoof Runt (1, x, 2)

Use any move. You'll get switched out to your Oozeling. Corrosion. Expunge. Ooze Touch. When Squirt comes out, pass. Corrosion. Ooze Touch. Expunge. Corrosion. Ooze Touch. Ooze Touch. Pass when he uses Dive because he's faster and he'll take you out anyway. Bring in the Clefthoof. If his Shell Shield buff is going to be coming down, Stampede. Otherwise spam Smash. For Squeezer, Stampede. Smash until he dies.


19. What Do You Mean, Mind Controlling Plants?

This pet rewards very little experience for a leveling pet, so it is probably better to stick to a team of three level 25s for this fight. That being said, it's an easy fight so you can sneak in a leveler if you really want to.

Leveling Pet
Ikky (1, 1, 1)
Any other Level 25 pet. A Lil' Bling is a good choice.

Any ability. Switch to Ikky. Black Claw. Flock. Use Savage Talon if this doesn't kill Spineleaf.


20. Desert Survivors

Leveling Pet (not a level 1 since it needs to eat a Sandstorm)
Zandalari Anklerender (2, 2, 1)
Zandalari Footslasher (2, 1, 1)

Any attack. Switch to Anklerender. Primal Cry and Devour until Beets goes down. Spam Hunting Party on the next two pets.


21. Critters are Friends, Not Food

Darkmoon Zeppelin (1, 2, 2)
Leveling Pet
Stormborne Whelpling (2, 2, 2)

Decoy. Missile until Lazy dies. When Spokes comes in, Explode. Bring in your Leveler. Switch right out to your Whelpling. Arcane Storm. Mana Surge. You may need to clean up with Frost Breath.


22. Add More to the Collection

Flayer Youngling (2, 2, 2)
Leveling Pet
Chrominius (2, 1, 2)

Deflection. Triple Snap. Rampage. Triple Snap until Youngling dies. Switch to your Leveling pet, then right back out to Chrominius. Arcane Explosion to finish off Turbo. Arcane Explosion until after Whiplash uses Cocoon Strike, then use Howl and then Surge of Power.


23. You've Never Seen Jammer Upset

This pet rewards very little experience for a leveling pet, so it is probably better to stick to a team of three level 25s for this fight.

Cerulean Mothhttps://www.wowhead.com/pet-ability=204/call-lightning (x, x, 2)
Ikky (x, 1, 1)
Sharptalon Hatchling (1, x, x)

Call Lightning. Switch to Ikky. Black Claw. Flock. If your pet gets switched out, just switch to Hatchling and use Falcosaur Swarm.


24. Small Beginnings

Dream Whelpling (1, 2, 1)
Leveling Pet
Direbeak Hatchling (1, 2, 1)

Emerald Presence. Healing Flame. Emerald Bite three times. Refresh Emerald Presence. Healing Flame. Emerald Bite until Scales dies. Spam Emerald Bite until Breaker dies (maintain Emerald Presence and Healing Flame on cooldown). Emerald Bite until your Whelpling dies. Bring out your Leveler, then swap right to the Hatchling. Ironskin. Falcosaur Swarm!. Predatory Strike.

Thursday, October 18, 2018

Another Stroll Around My UI!

Your user interface is very important.  It's how you get information about the encounter, know who and when to heal, and react to threats.  It doesn't have to be fancy or unrecognizable from the original UI.  It just has to be functional for YOU.  Ask 10 people what their UI looks like, and you'll get 10 different answers.  What they all have in common is that their UI is optimal for what they do, because everyone plays a little differently.  I'm not going to go over what my UI looks like and how to get it, I'm going to go through what raiders (specifically restoration druids) should have on their UI.

This one is mine.


Master List of WeakAuras for Raiding Restoration Druids
List of Addons

Restoration Druid Guide Index Page


world of warcraft druid ui restoration raiding purple

This is what my UI looks like while I'm raiding. As you can see, its's very purple. It's my favorite color so I love it. My UI is also very functional. I don't like a lot of clutter in my UI. I only see what I need to see.

wow restoration druid raiding purple world of warcraft ui user interface

Here's a color-coded breakdown of every UI element. In the upper right corner, the Bartender4 micro menu is greyed out because it only lights up when I mouse over it. The picture below is how it appears when I mouse over it.

bartender4 micro menu world of warcraft wow ui

The nice thing about all these addons is how they're all so customizeable. Sizes, colors, even what the addon shows are all customizeable.

The main addons that make up the bulk of my UI appearance are:

1. Quartz
2. Deadly Boss Mods
3. Bartender4
4. Shadowed Unit Frames
5. WeakAuras 2 (go to this page for all my WeakAura strings!)
6. VuhDo (go to this page for a copy of my VuhDo setup!)
7. Skada Damage Meter
8. SexyMap
9. Chatter
10. ArkInventory


world of warcraft ui user interface druid purple

Here is what my UI looks like when I'm out of combat. All the raid-based addons are gone. You get a better view of what Chatter looks like in the bottom left. The menu fades out when I'm not mousing over it.

world of warcraft ui bank arkinventory druid purple

This is what it looks like when I open my bags and bank. As you can see, once again, very purple. I love how it has a button to stack everything in your bank for you so it's organized. Also if you right click your Reagent Tab, it will automatically deposit all the reagents in your bag into your bank. It's very convenient.

I love my UI very much. I finally feel like that, for now, my UI is absolutely perfect. I'm sure something will come out that necessitates some sort of change, but it's perfect for now.

If you want me to tell you in detail how I have something set up, email me or message me in-game and I'll try to help you!

Tuesday, September 25, 2018

Halls of Containment Guide for Resto Druids

We're back for some more Restoration Druid Boss Guides! If you've read my other guides, you know the drill.  I don't go totally in-depth. I speak only from a restoration druid's perspective, therefore DPS-only mechanics or anything that doesn't pertain to what I'm doing is not mentioned.  If you want a more in-depth guide, there are plenty out there. This is only from personal experience.  It also does not apply to Mythic difficulty.

Other Uldir Guides for Resto Druids:

Crimson Descent (Fetid Devourer, Vectis, Zul, Reborn)
Halls of Corruption (Mythrax the Devourer, G'huun)

Restoration Druid Guide Index Page


1. Taloc


taloc world of warcraft wow raid boss strategy guide battle for azeroth uldir

Phase 1: If he targets you with Plasma Discharge, run away from your group and try to drop in in other red pools. You need to manage your space, because you do not want to fill up the whole fight area with red gunk or you will lose and I will laugh. Your raid leader will likely designate a spot to drop the pools. Dodge waves from Sanguine Static. Cudgel of Gore will target a tank, who will go to a blood pool and clear the blood within 18 yards. It does raidwide damage based on distance to the tank, so do NOT be near the tank. You may want to create a cooldown rotation for this. Taloc will then use Retrieve Cudgel, and anyone between him and his cudgel will get knocked back. Do not be between him and his cudgel.

Phase 2: Surprise, the whole room is an elevator! Keep in mind you CAN die if you fall off. During this phase, Taloc takes 99% less damage. Uldir Defensive Beams will crisscross across the platform and it DOES hurt if you get hit. Point your camera upwards at an angle so you can see where they are, because they're UNDER the platform and you descend onto them. Adds will spawn during this phase that the tanks will pick up. It's easier to be stacked up for this, and your raid leader may designate a stacking point.

Phase 3: Your elevator touches down on the ground and Taloc wakes up from his little nap. This is like a combination of the first two phases, with the adds in addition to the mechanics of the first phase. Adds may fixate on you and if they touch you will do a small amount of damage and a knockback. Someone will likely be designated to soak them for you, otherwise you can pop a defensive cooldown and deal with it yourself.

If your group is stacked up, make sure you're placing Efflorencence under the group. When you cast Tranquility, make SURE you're far enough away from the tanks that you won't get knocked back by Cudgel of Gore. Tiger Dash will be useful for kiting adds away from the group.


2. MOTHER


MOTHER world of warcraft wow raid boss strategy guide battle for azeroth uldir

Room 1: This fight is divided into three rooms. Through the fight, you will transition from the first room to the third. Through each phase, a bar will fill with energy, and when it is full, the room will enter into a Cleansing Purge. That's when you'll need to be in the next room. The catch is that if too many people go through the door at once, it does raidwide damage, so communication is a must. Do NOT be standing in front of the boss unless you are a tank (which you probably aren't, since this is aimed at healers). Purifying Flame will spawn red swirlies under players, and you need to move out of the way before they go off. Wind Tunnel will push players toward one end of the room, which is on FIRE. So do not get pushed to the edge of the room. We have an advantage due to most of our heals being instant casts AND our exceptional mobility (like Tiger Dash). It shouldn't be any trouble. Every time someone enters the next room, an add will spawn in it. That room's tank will pick it up and the room's DPS will nuke it down. Keep in mind there will still be a group on the previous room fighting MOTHER. The doors do break line of sight. Healers will also slowly be sent through to support the second group. As the Cleansing Purge countdown ticks down, the whole group will once again converge in the same room.

Room 2: Once MOTHER walks into the second room, it triggers Uldir Defensive Beam. This is a grid of light beams that will start on one end of the room and move to the opposite side, doing damage to anyone in its path. There will be a gap in it for players to safely run through so look for it and don't tunnel so hard you forget to mechanics. In Heroic difficulty, there will also be beams coming from the TOP, so have fun with that.

Room 3: MOTHER will take extra damage, so this is a good place to Bloodlust and hit all your cooldowns so burn her down.

This is a fight with a limited amount of space, so finding a group of people to stick Efflorescence under shouldn't be hard. If in doubt, place it under the melee. Tiger Dash will also be useful in this fight. The damage pattern of the fight is great for using the Inner Peace talent, since you'll be hopping room roughly every two minutes or so. Make sure to HoT up players about to pass through the doors since you won't be able to heal them anymore after they do. I strongly suggest coordinating cooldowns and deciding which heals will go through first strategically. You want to make sure each side has enough healing, and enough cooldowns should they need it.


3. Zek'voz


zek'voz world of warcraft wow raid boss strategy guide battle for azeroth uldir

Do NOT be standing in front of the boss unless you are tanking, as it does a frontal cone attack. When he reaches 100 Energy, Zek'voz will use Surging Darkness. This places rings of darkness around the room. Make sure you are NOT standing in a shadow ring. Just move out of it when it starts, then back up a little bit to avoid the next one.

Phase 1: When he casts Eye Beam on you, move away from other players or it will cause an AoE chain void effect. He will summon adds called Silithid Warriors. If one is chasing you, bring it over near the boss so it can be cleaved down. Your raid leader may designate a spot to take them.

Phase 2: The boss summons a new type of add called a Nerubian Voidweaver. They cast Void Bolt, which should be interrupted if you can. You can use Mighty Bash, and Typhoon will interrupt them for just a second or two. If you get Roiling Deceit cast on you, quickly run far away from your group members so the cloud that spawn will not be near anyone. Once again, your raid leader may designate a place for you to drop it. They stay up for the whole fight, and they spawn adds if anyone touches them.

Phase 3: Orb of Corruption will spawn in the air, and a player will need to stand under it to catch it before it hits the ground. Whoever catches it will gain 100% health, damage done and healing done, but at the end of the buff they get mind controlled. People who are mind controlled cast Psionic Blast, which should be interrupted. In Normal, the mind control can be broken with damage, so be sure to stun, crowd control, and beat the pants out of your friends. In Heroic, the mind control lasts until the victim dies and does an 8-yard AoE damage effect when they die.

Tuesday, September 4, 2018

Battle on the Broken Isles 2-Pet Strategies


battle on the broke isles wow world of warcraft legion pet battle strategy guide

These are simple strategies to defeat the pets and teams in the Battle on the Broken Isles achievement.  You can only fight these trainers when their World Quest is available.  These strategies assume all of your pets are level 25 and of Rare quality.

Pet Battle Main Page

Other Pet Battle Posts:
Wailing Caverns Pet Battle Dungeon Guide
Deadmines Pet Battle Challenge Guide
How to Level Multiple Battle Pets Quickly
Pet Addons
My Favorite Pets for Battling


1. Thistleleaf Bully

This pet gives very little experience so there is not much point in using a two-pet strategy to combat him.  Therefore, I use a three-pet strategy.

Sister of Temptation (1,1,1)   (Unborn Val'kyr is also an acceptable alternative)
Fel Pup (1,1,1)   (Stitched Pup is also an acceptable alternative)
Anything with Beast damage to wipe out backline pets.

Shadow Shock twice. Curse of Doom. Lovestruck. Switch to Pup. Howl. Diseased Bite twice.

That should take care of the boss and the rest is cleaning up the backline.  If Curse of Doom does NOT go off due to the boss's increased chance to dodge, just use Howl on cooldown and fill with Diseased Bite.  It takes a little longer but it still works.


2. Manafiends

The abilities of the pets in this fight are pretty randomized.  They may or may not have Surge of Power.  I recommend tracking their moves so you know when they are about to use Surge of Power if they have it.  They also sometimes have Evanescence, which will considerably lengthen the fight and make the strategies useless.  This fight is more about knowing the moves than following a specific set of instructions round by round.  Decoy if they have Surge of Power off cooldown, basically.  This strategy is for if they do not have Surge of Power.

Leveling Pet (at least 600 health)
Mechanical Pandaren Dragonling (1,x,2)
Any dragonkin damage, but a second Mechanical Pandaren Dragonling would be best.

Any filler ability.  Switch to Mechanical Pandaren Dragonling. Use Decoy if they have Surge of Power off cooldown.  Otherwise spam Breath.  For the whole fight.   Literally.


3. Beasts of Burden

This is technically two fights.  Each trainer uses one pet, you defeat it, defeat the next pet, and complete the quest.  I've heard you can just keep fighting the same one, never completing the second one, and get infinite experience, but I have never tried that.

Leveling Pet
Draenei Micro Defender (2,1,2)   (Darkmoon Tonk or Menagerie Custodian is also doable, but you'll lose a speed advantage.)
Personal World Destroyer (1,2,1)   (Iron Starlette or any Mechanical pet with a good nuke can be used.)

Andurs

Any ability. Switch out to Personal World Destroyer. Metal Fist four times. Screeching Gears. Bring in Micro Defender. Batter four times.

Keep using Batter until Mini Musken gets to 579 health or less, because that's how much Ion Cannon will do.  The point of this strategy is to harass Mini Musken enough to force him to do Wish, and then use your Draenei Micro Defender to burn him down during Wish's 5 round cooldown before he can cast it again.

Ion Cannon.

Rydyr

Leveling Pet (must be able to take ~400 damage, so cannot be level 1)
Draenei Micro Defender (2,1,2)
Anything with strong Mechanical damage. You probably won't need it.

Hit with any ability.  Switch out to Draenei Micro Defender. Reflective Shield. Batter three times.  Ion Cannon. As soon as he is less than 579 health, you can use Ion Cannon.


4. Hungry Icefang

This fight doesn't give much experience, so it's not really worth it to level a pet.

Iron Starlette (1,2,1)
De-Weaponized Mechanical Companion (1,2,x)
Any Mechanical pet you want as backup, OR you could squeeze a leveling pet in if you really want to.

Wind Up. Supercharge. Wind Up. Switch to De-Weaponized Mechanical Companion. Extra Plating. Metal Fist.  Metal Fist. Metal Fist (Icefang should die).

From here, just burn down the add pets with your basic attacks. When the final third pet comes out, switch in your leveler for a hit and switch it back out. Then finish burning it down.  The experience is really crap so I would just bring in another good level 25 to sweep up the backline.


5. Lil'idan

This is also not a good pet for leveling other pets.  He gives very poor experience.  He also has a passive 25% chance to dodge, so it will make the fight quite random.

Unborn Val'kyr (1,2,2)
Infected Fawn (1,2,1)
Fel Pup 2,1,1)

Curse of Doom.  Because of his extra dodge chance, this may miss, or the hit may miss.  You'll be fine if it does.

Spam Shadow Slash for a while.  When your Val'kyr comes back to life, use Unholy Ascension.  Bring in your Fawn.  Use Diseased Bite twice, then Consume Corpse.  Continue spamming Diseased Bite.  You may not even need your third pet.  Because we are not trying to level a pet, we have much more wiggle room on this fight.


6. Bodhi Sunwayver

Bronze Whelpling (1,1,1)
Fel Pup (2,1,1)
Leveling Pet (at least 800 health or so because it will take a little AoE damage)

Use Early AdvantageArcane SlashLift-Off.  Arcane Slash.  Early Advantage.  Arcane Slash until Salty Bird dies.  Early Advantage if it is up, otherwise use Arcane Slash and hit Early Advantage when it comes up.   Once Grommet's health gets to be less than 400, pass the rounds until your Bronze Whelpling dies.  Switch to your leveling pet, then immediately switch back to your Pup.  Use Howl and then Diseased Bite.


7. Scavenging Critters

Leveling Pet (>1000 health)
Nexus Whelpling (x,2,2)
De-Weaponized Mechanical Companion (2,2,x)

Arcane StormMana Surge.  When first enemy pet dies, pass your next turn.  Bring in leveling pet.   Switch in Mechanical pet.  Extra Plating.  Spam Thrash.


8. The Murlocs

Zomstrok (1, 1, x)
Leveling Pet
Giant Bone Spider (1, x, x)

Maintain your Shell Shield and spam Infected Claw until your Zomstrok dies. It should get you to the third murloc.  When he dies, switch your leveling pet and the swap out to the Bone Spider.  Finish the last murloc with Bone Bite.


9. Rats!

This is an incredibly easy fight.  Just pick two Humanoid pets with Beast moves. I used:

Leveling Pet
Lil' Bad Wolf (1, 2, 1)
Flayer Youngling (2, 2, 2)

Pass, then switch out to the Wolf.  I used Howl first, then spammed Claw.  My Wolf soloed the whole fight.


10. Aulier

Stormborn Whelpling (1, 2, 2)
Leveling Pet
Albino Chimeraling (2, 2, 1)

Arcane Storm.  Mana Surge.  When Conviction gets to less than 300 HP, pass turns because he's going to use Dark Rebirth and you not want to kill him while he has it.  When it drops off him, use Tail Sweep until he dies.  He may kill your dragon.  If he does, switch in your leveling pet, then switch it back out for your Chimeraling.  Tail Sweep until the last enemy pet comes out.  Tail Sweep.  Call Darkness.  Life-Off.  Tail Sweep if enemy pet is still alive.


11. Flummox

Leveling Pet
Sister of Temptation (2, 1, 1)
Zandalari Anklerender (2, x, 2)

Pass, then switch out to your Sister.  Curse of DoomAgony.  Swap to Anklerender.   Black ClawHunting Party.


12. Durian Strongfruit

Frostfur Rat (1, 2, 2)
Leveling Pet (>600 health)
Shimmershell Snail (1, 2, 1)

Sneak Attack.  Call Darkness.  Refuge.  Spam Sneak Attack until Sunny refreshes the Sunlight buff, then use Call Darkness.  Refuge.  EVEN IF Sunny dies and the next pet comes out, still use Refuge to avoid the stun of the next pet.  Spam Sneak Attack and use Call Darkness on cooldown.  Use Refuge to soak the stun if you can time it right.  When your rat dies, bring in your leveling pet, then switch them out for the snail right away.  One more Ooze Touch should finish off the enemy pet.  Maintain Shell Shield and spam Ooze Touch.


13. Chromadon

This fight offers very little experience for leveling.  Therefore, I do not recommend a two pet srategy as it just isn't worth it.  That being said, it's an incredibly easy fight and you can solo it with one or two pets easy.

Clockwork Gnome (x, 2, 1)
Clock'em (1, 2, 2)
Leveling Pet if you really want

Build Turret and then just spam Blitz.  Gnome should be able to solo this fight.  If you really want to level a pet, bring it in after Chromadon does Surge so it won't get nailed.  If you need to bring in Clock'em, a couple Jabs should do the trick.


14. Envoy of the Hunt

This gives very low experience, so she isn't worth it for leveling any pets. Thus I will provide a three-pet strategy for a quick and easy kill.

Rabbit (2, 2, 1)
Red Panda (2, 1, 1)
Arctic Fox Kit (2, 1, 2)

Dodge first. Spam Flurry until Round 7, then use Dodge again. Flurry. Burrow. Bring in Panda. Use Perk Up after enemy uses Sunny Day and keep using Scratch. You probably won't even need your third pet.


15. Bredda Tenderhide

Leveling Pet (at least 500 health in case of bad RNG)
Wood Frog (2, 1, 2) (any frog with speed >280 will work)
Mechanical Pandaren Dragonling (1, 2, 2)

Use any move. Switch out to Frog. Swarm of Flies. Spam Tongue Lash and use Healing Surge if needed.  Try to get Swarm of Flies on second enemy pet before your frog dies. Bring in Pandaren Dragonling. Spam Breath. When enemy third pet comes out, use Decoy first. Thunderbolt. Spam Breath.


16. Varenne

Soul of the Forge (1, 2, 1)
Leveling Pet
Jade Crane Chick (2, 2, 2)

Stoneskin. Flamethrower. Deep Burn. Deep Burn. Keep up the pattern of Flamethrower once, followed by two Deep Burn, and maintain Stoneskin. Do the same when the rat comes out and follow the same rotation until your Soul dies. Bring in Leveler. Immediately switch to Chick. Jadeskin. Thrash. Make SURE the Rat doesn't have the Survival buff. If he does, just refresh Jadeskin and make sure you don't kill him. Burn him down quickly with Thrash. When the frog comes out, just keep using Flock to melt him.


17. Fragment of Fire

Jademist Dancer (1, 2, 1)
Pandaren Water Spirit (1, 1, 1)
Leveling Pet

Acid Rain. Rain Dance. Spam Steam Vent until first enemy pet dies. Refresh Acid Rain. Steam Vent. Bring in your leveling pet, then switch it right back out for the Pandaren Water Spirit. Whirlpool. Healing Wave. Spam Water Jet, and use Healing Wave if you need it, and Whirlpool on CD.


18. The Maw

This gives very low experience, so it isn't worth it for leveling any pets. Thus I will provide a three-pet strategy for a quick and easy kill.

Any pet with Emerald Presence and a Dragonkin attack will be able to nearly solo this fight. You could bring an Emerald Proto-Whelp, an Emerald Whelpling, or a Yu'la, Broodling of Yu'lon. You can back them up with any pet with Dragonkin attacks. Proto-Whelp is better because Proto-Strike does Dragonkin damage.

Emerald Presence. Proto-Strike. Spam Breath and maintain the Emerald Presence buff.


19. Stitches Jr. Jr.

This gives very low experience, so it isn't worth it for leveling any pets. Thus I will provide a three-pet strategy for a quick and easy kill.

Unborn Val'kyr (x, 2, 2)
Sea Pony (x, 2, 2)
Slithershock Elver (x, 1, 2)

Curse of Doom. Unholy Ascension. Bring in Sea Pony. Cleansing Rain. Spam Pump.


20. Vinu

This gives very low experience, so it isn't worth it for leveling any pets. Thus I will provide a three-pet strategy for a quick and easy kill. Vinu also has two random Azsuna wild pets as backup. My third pet choice is to clean those up.

Syd the Squid (1, 1, 2)
Slithershock Elver (1, 1, 2)
Zandalari Anklerender (1, 1, 1)

Water Jet. Bubble. Cleansing Rain. Spam Water Jet until Round 8. Cleansing Rain at Round 8. Bubble. Water Jet until Round 14, when you should use Cleansing Rain again. Bubble on cooldown. The Elver is there for backup and the Zandalari is to clean up the two remaining pets.


21. Sir Galveston

Leveling Pet (must have >800 health or so)
Hyjal Wisp (2, 1, 1)
Nightmare Bell (1, 1, 1)

Pass. Switch to Hyjal Wisp. Evanescence. Arcane Blast twice. Wish. Arcane Blast until Coach dies. Evanescence. Spam Arcane Blast until your Wisp dies. Call Darkness. Shadow Shock. Use Shadow Shock until you have less than about 400 health, then use Dark Rebirth.


22. Felsoul Seer

Mechanical Pandaren Dragonling (1, x, 2)
Leveling Pet
Darkmoon Zeppelin (1, x, x) (a second Mechanical Pandaren Dragonling is even better)

Decoy. Spam Breath. Be careful of the first pet, since it has Dark Rebirth. Hold off so you don't trigger it, then kill it. You could possibly solo all three pets, but to level a pet you need to let your Dragonling die. Once the enemy third pet gets a bit low, pass turns so your Dragonling dies, bring in your leveler, then switch right away to your Zeppelin. A few Missile hits should do the trick.


23. Trapper Jarrun

Leveling Pet (at least 400 health)
Any Rabbit with Scratch, Dodge, Burrow
Toothy (or any baby alligator with Rip, Surge, Blood in the Water)

Any move. Switch to Rabbit. Burrow. Dodge. Flurry. Spam Scratch until Mist Wraith goes down. On its bonus Undead turn, use Burrow. Scratch when Crawdead comes out, then Dodge. Spam Scratch until your Rabbit dies. Rip. Blood in the Water. Surge.


24. Blottis

This gives very low experience, so he isn't worth it for leveling any pets. Thus I will provide a three-pet strategy for a quick and easy kill.

Ikky (x, 1, 1)
Crow (1, 2, 2)
Bloodbeak (x, x, 2)

Black Claw. Flock. Switch in any of your other two pets and use any couple Flying attacks to finish him off.


25. Amalia

Leveling Pet (>500 health)
Alarm-o-Bot (1, 1, 2)
Lifelike Toad (1, 1, 1)

Pass. Switch to Alarm-o-Bot. Decoy. Interrupting Jolt. Decoy. Spam Alert until Foof dies. Interrupting Jolt when the second pet comes out. Keep spamming Alert and try to use Decoy the round before Superbark comes off cooldown. Use what you can out of your pet when Lil' Sizzle comes out, but you won't get far. Bring out the Toad. Frog Kiss and Water Jet a few times to kill the last pet. Healing Wave if needed.

RNG can get a bit iffy, but this CAN double as a Mechanical strategy for Family Familiar even though your Toad will be weak to Sizzle's attacks. If you're having trouble, sub in an Aquatic pet with Bubble or Dive, and a strong Aquatic attack to make quick work of him.


26. Tiffany Nelson

Darkmoon Zeppelin (1, x, 2)
Nexus Whelpling (1, 2, 2)
Leveling Pet

Decoy. Spam Missile. Bring in Whelpling. Arcane Storm. Mana Surge. Tail Sweep until Whelpling goes down. Bring in your Leveling Pet. Switch back out to Zeppelin. Decoy. Spam Missile.


27. Nightwatcher Merayl

Nexus Whelpling (1, 1, 2)
Little Fawn (1, 2, 1)
Leveling Pet (>800 health)

Tail Sweep until Book is dead. When Spirit comes out, Arcane Storm, then Sear Magic. Immediately switch out to the Fawn. Use Bleat on cooldown, Nature's Ward to keep up the buff, and fill with Hoof. When Fawn dies, switch back to the Whelpling. Arcane Storm. Tail Sweep until Moth dies.


28. Heliosus

A snail with Shell Shield, Dive, and Absorb
Zandalari Anklerender (2, x, 2)
Any pet with strong Aquatic abilities

This gives very low experience, so he isn't worth it for leveling any pets. Thus I will provide a three-pet strategy for a quick and easy kill.

Shell Shield. Maintain this for the whole fight. Dive, then dive on cooldown. Spam Absorb as a filler. If your Snail dies, bring in your Strider to finish the job. When Heliosus dies, he will turn into an egg, and you have four turns to DPS down the egg, or he will return to life with full health.  Bring in your Anklerender. Black Claw. Hunting Party. Finish it with Bloodfang if necessary.


29. Grixis Tinypop

Egbert (2, 1, 1)
Doom Bloom (2, 2, 2)
Leveling Pet (>500 health)

Maintain Shell Shield. Spam Peck until Gulp dies. When Eggcellent comes out, spam Trample. Don't worry about maintain Shell Shield from here on out. When Eggecellent gets to low health, he will Feign Death and switch out to another pet. When Red Wire comes out, just spam Peck or Trample until Egbert dies. Bring out your leveling pet, then switch right away out to your Doom Bloom. Entangling Roots. Healing Wave. Spam Bite. When Red Wire dies and Egbert comes back out, just spam Bite and Healing Wave as needed.


30. Rocko

This gives very low experience, so he isn't worth it for leveling any pets. Thus I will provide a three-pet strategy for a quick and easy kill.

Black Lamb (x, 2, 1)
Two Rabbits with Dodge and Burrow

You don't actually need to kill Rocko. After 10 turns, he'll die on his own. You just need to stay alive that long. Soothe. Bleat. Pass until Soothe is off cooldown. Then Soothe and Bleat again. Keep doing this until Rocko crumbles. If your lamb somehow dies, just alternate Dodge and Burrow on your rabbits.


31. Robert Craig

Leveling Pet (>400 health)
Tranquil Mechanical Yeti (1, 2, 2)
Darkmoon Zeppelin (1, 1, 2)

Any attack. Switch to Yeti. Call Lightning. Metal Fist until Wumpas comes out. Do one more Metal Fist, then Ion Cannon. Pass when you get Crystal Prison cast on you. Pass again because you'll just die anyway if you aren't faster. Bring in Zeppelin. Bombing Run. Missile. Decoy. Missile twice.


32. Catacomb Pests

Leveling Pet (>500 health)
Alarm-o-Bot (2, 2, 2)
Sentinel's Companion (2, x, 2)

Any move. Switch to Bot. Decoy. Haywire. Spam Batter until Spider dies. Switch to Companion. Ethereal. Spam Dark Talon until Bat dies. Ethereal. Keep spamming Dark Talon until Companion dies. Use Ethereal when Snake comes out and Blinding Poison is off cooldown. Bring out Bot when Companion dies. Keep spamming Batter and Haywire and use Decoy.


33. Xorvasc

Leveling Pet (>600 health)
Unborn Val'kyr (2, 2, 2)
Yu'la, Broodling of Yu'lon (1, 1, 2)

Use any moves until Trixy uses Nether Gate and switches out your leveling pet. Spam Shadow Shock until Trixy dies. When Globs comes out, Curse of Doom. Shadow Shock until your Val'kyr dies and gains the Undead buff. Unholy Ascension. Bring out Yu'la. Emerald Presence. Spam Breath until Globs dies. When Sprout comes out, Life Exchange. Maintain Emerald Presence. Spam Breath until Sprout dies.


34. Odrogg

Leveling Pet
Spirebound Crab (1, 2, 1)
Flayer Youngling (2, 2, 2)

Any move. Switch to Crab. Maintain Shell Shield, spam Snap, and use Healing Wave when you get to about half health. You may not need your Flayer, but if you do, use Deflection for Dive, use Rampage on cooldown, and fill with Triple Snap.


35. Omnitron Defense System

This fight doesn't give much experience, so it's not really worth it to level a pet. Plus the attacks do enormous backline damage, which would make it nearly impossible anyway.

Gahz'rooki (2, 2, 2)
Core Hound Pup (1, 2, 1)
Hare (1, 2, 1)

The iffy thing about this team is that the pets switch in and out in random order, and they all have different weaknesses. That makes it difficult to have a very specific move order. Basically, dodge whenever it comes out and use whatever attack is strong against whichever enemy is up. This is how my fight went:

Geyser. Switch to Pup. Dodge. Thrash. Thrash. Thrash. Burn. Dodge. Thrash. Thrash. Thrash. Bring in Gahz'rooki. Tail Slap four times. Dodge. Scratch. Scratch.